Wednesday, July 31, 2019

Psychosocial Treatments For Premature Ejaculation Health And Social Care Essay

Premature interjection ( PE ) is a really common sexual disfunction among patients and changing prevalence estimations runing from 20 % down to 3 % . Premature interjection is characterized by interjection [ that ] ever or about ever occurs anterior to or within about 1 min of vaginal incursion ; inability to detain interjection on all or about all vaginal incursions ; and negative personal effects, such as hurt, bother, defeat and/or the turning away of sexual familiarity. Although psychological issues are present in most of the patients with premature PE, as a cause or as a effect, research on the effects of psychological attacks for PE has in general non been controlled or randomised and is missing in long-run followup.Aims ATo measure the efficaciousness of psychosocial intercessions for PE. To look into any differences in efficaciousness between different types of psychosocial interventions for PE. To compare psychosocial intercessions with pharmacological intervention and pharmacological intervention in association with psychosocial intervention for PE.Search methods ATests were searched in computerized general and specialised databases, such as: Medline by Pubmed ( 1966 to 2010 ) ; PsycINFO ( 1974 to 2010 ) ; EMBASE ( 1980 to 2010 ) ; LILACS ( 1982 to 2010 ) ; Cochrane Central Register of Controlled Trials ( Cochrane Library, 2010 ) ; and by look intoing bibliographies, and reaching makers and research workers.Choice standards ATests were eligible if they were Rrandomised or quasi-randomised controlled tests measuring psychosocial intercessions for PE. Surveies compared ingwith different psychosocial intercessions, pharmacological intercessions, waiting list, or no intervention for PE.Data aggregation and analysis AInformation on patients, intercessions, and results was extracted by at least two independent referees utilizing a standard signifier. The primary result step for comparing the effects of psychosocial intercessions to waiting list and standard medicines was betterment in IELT ( i.e. , clip from vaginal incursion to interjection ) . The secondary result was alteration in validated PE questionnaires.Consequences AOne survey ( De Carufel 2006 ) showed important betterments in continuance of intercourse ( MD:407.90 ; CI:302.42, 513.38 ) twosomes ‘ sexual satisfaction ( MD: -26.10 ; CI: -50.48, -1.72 ) and sexual map in favor of behavioural therapy ( BT ) compared with waiting list. This survey besides showed that a new Functional-sexological intervention ( FS ) was significantly better than waiting list for continuance of intercourse ( MD:412.00 ; CI:305.88- 518.12 ) , alteration over clip in subjective perceptual experience of continuance of intercourse ( Womans: MD:2.88 ; CI: 2.06, 3.70 ; Work force: MD:2.52 ; CI:1.65, 3.39 ) and twosomes ‘ sexual satisfaction ( MD -25.10 CI [ -47.95, -2.25 ) . One survey ( Li 2006 ) showed that the combination of Thorazine and BT was superior than chlorpromazine entirely related to the IELT ( MD:1.11 ; CI:0.82, 1.40 ) , SAS ( MD: -8.72 ; CI: -11.09, -6.35 ) and to some CIPE inquiries ( anxiousness in sexual activity, spouse sexual satisfaction, patient sexual satisfaction, control ejaculatory physiological reaction and ejaculatory latency ) . One survey ( Yuan 2008 ) showed that the direct comparing between BT and citalopram showed important difference in betterment of IELT ( Risk Ratio:0.52 ; CI:0.34, 0.78 ) and in the figure of twosomes satisfied with sex life after the intervention ( Risk Ratio: 0.60 ; CI:0.39, 0.93 ) in favor to drug therapy.Writers ‘ decisions AOverall, weak grounds shows that psychological intercessions are effectual in the intervention of PE. RandomisedA , controlled surveies of psychotherapeutics for PE are few, and the bulk has a little sample size. The early success studies ( 97,8 % ) of Masters and Johnson could non be replicated. One survey found a important betterment from baseline in the continuance of intercourse, sexual satisfaction and sexual map with new functional-sexological intervention and behaviour therapy compared to waiting list. One survey showed that the combination of Thorazine and BT was superior than Thorazine entirely. Randomised tests with larger group samples tests a re still needed to further research the current available grounds for psychological intercessions for handling PE.Plain linguistic communication sum-up APsychosocial intercessions for premature interjectionAPremature interjection ( PE ) is a really common ailment among work forces. Is characterized by interjection which ever or about ever occurs anterior to or within about one minute of vaginal incursion ; and inability to detain interjection on all or about all vaginal incursions ; and negative personal effects, such as hurt, bother, defeat and/or the turning away of sexual familiarity. Although psychological issues are present in most of the patients with PE, as a cause or as a effect, research on the effects of psychological attacks for PE is non clear. The early success studies ( 97.8 % ) of Masters and Johnson could non be replicated.This reappraisal assessed the efficaciousness of psychosocial intercessions for PE and found four tests that affecting 253 PE patients. Weak groun ds shows that psychological intercessions alone/or in combination with medicine are effectual in the intervention of PE.ABackground ADescription of the status APremature interjection is a really common sexual disfunction among patients and changing prevalence estimations runing from 20 % down to 3 % ( Simons 2001 ; Porst 2007 ; Jannini 2005 ; Althof 2010 ) . The prevalence rate depend on what definition were considered ( Althof 2010 ) . PE A is a ego defined status and there is no established diagnostic trial for this status, but at that place have A been many different definitions of PE ( Melnik 2009a ) . These definitions have been imprecise, subjective and missing an grounds base doing confusion as to what truly constitutes PE Intravaginal ejaculatory latency clip ( IELT ) is an nonsubjective ( timed ) step of the Until clip from vaginal incursion until interjection. It is one of the standard primary result steps in clinical tests of PE. Standards have been published that define any interjection happening in 1 min, 2 min, 3 min or even 7 min from incursion, or 8-15 penile pushs, as premature.A Alternatively, the European Association of Urology upsets of interjection guidelines, published in 2004, defined PE as the inability to command interjection for a â€Å" sufficient † length of clip before vaginal incursion ( McMahon 2008a ) . A population-based multicenter survey with 500 twosomes from five states: the Netherlands, United Kingdom, Spain, Turkey, and the United States utilizing a stop-watch during intercourse showed a average IELT of 5.4 proceedingss ( 0.55-44.1 proceedingss ) . This multicenter survey was conducted on a â€Å" normal † general male population, with no complains of PE ( Waldinger 2009 ) . Recently, the International Society for Sexual Medicine has proposed the following evidence-based definition: â€Å" Premature interjection is a male sexual disfunction characterized by interjection [ that ] ever or about ever occurs anterior to or within about 1 min of vaginal incursion ; inability to detain interjection on all or about all vaginal incursions ; and negative personal effects, such as hurt, bother, defeat and/or the turning away of sexual familiarity † ( McMahon 2008a ) . Subtypes of PE are defined harmonizing to their features and include womb-to-tomb versus acquired PE, planetary ( it occurs in all sexual brushs ) versus situational PE ( it happens in some state of affairss, with some spouses ) , and subtypes based on the accompaniment of other sexual jobs, peculiarly erectile disfunction ( Waldinger 2006a ; Waldinger 2006b ; APA 2000 ) . Time to blurt out is of import, but PE entirely based on IELT does non accurately qualify the status. PE is a multidimensional status and IELT entirely is non sufficient to qualify it. Other of import facets to include in the diagnosing include the patient ‘s subjective feeling of deficiency of control and the negative psychosocial effects of the status ( hurt ) A ( Jannini 2005 ; Porst 2007 ) , PE has a important consequence on the wellbeing of persons and on their sexual relationships ( McCabe 1970 ; Dunn 1999 ) . Work force with PE have reported reduced sexual assurance, trouble in set uping relationships and hurt at non fulfilling their spouses because of PE ( McMahon 2004, McMahon 2008b ; McMahon 2008c ; Symonds 2003 ; Rowland 2007 ; Patrick 2005 ) .Description of the intercession ACurrent schemes for PE therapy arise from both pharmacologic and psychological positions, reflecting restrictions in comprehension of the etiology of PE ( Melnik 2009a ) . The determiners of PE are doubtless complex, with differences between work forces with A A womb-to-tomb PE from work forces with acquired PE. Biogenic theories of PE have been multivariate at best, runing from psychosomatic manifestations of anxiousness or forming from early sexual experience to biologic accounts such as a hyperexcitable ejaculatory physiological reaction or disfunction of 5-hydroxytryptamine ( 5-HT ) receptor Waldinger 2008. Indeed, SSRIs, which modulate 5-HT signaling, have demonstrated efficaciousness in this scene and may be prescribed off-label to work forces with PE. Whether pharmacological agents such as dapoxetine or off-label clomipramine ( a TCA ) , paroxetine, Zoloft, and Prozac, or with day-to-day dosing of off-label paroxetine, clomipramine, Zoloft, Prozac, or citalopram should be encouraged as a first line intervention intercession ( Althof 2010 ) these medicines are a simple and, if non used for a life-time, cost effectual intervention for PE, there are some restrictions to their widespread usage. First, supplying a systemic drug for PE may be unneeded, given reasonably good results from psychosocial intercessions. Second, the serotonergic drugs have been associated with lessened desire, and in some instances, diminished rousing. Therefore, these drugs would non be recommended for patients who besides have low sexual desire or erectile disfunction. Third, they would non be recommended for patients with an undiagnosed bipolar upset, as they may significantly increase the likeliness of oncoming of a frenzied episode. Finally, are besides m inor side effects that accompany any drug usage, and these should be examined in footings of patient tolerance. Although psychological issues are present in most of the patients with PE, as a cause or as a effect, research on the effects of psychological attacks for PE is non clear The first publications on psychotherapeutics result surveies emphasized the psychological facets in the etiology of PE ( Althof 2007 ; Althof 2006 ; Kaplan 1974 ; Kaplan 1989 ) . The most normally proposed theories on the causality of PE, attribute it to a †conditioned physiological reaction † by which a form of speedy interjection is thought to go habituated. When onanism or sexual intercourse is repeatedly hurried, because of fright of find, anxiousness or guilt, †a rapid response may follow † . Based on this belief, in 1956, the urologist James Semans published behavioural intercessions for the direction of PE the â€Å" stop-start † technique ( Semans 1956 ) . Semans reported that 100 % of his patients utilizing the â€Å" stop-and-start † technique succeeded in commanding the minute of interjection. This method involves the spouse exciting the adult male ‘s phallus until he has the esthesis of about climaxing, at which clip stimulation is ceased until this feeling abates. The sequence may be repeated until the interjection can be controlled voluntarily ( Semans 1956 ) . With the grounds presently available, there are no informations back uping and retroflexing the old consequences reached by Semans, or even consensus account why this government may work. In the 1970ss, Masters and Johnson ( Masters 1970 ) , reported that after traveling through a two-week plan, 97.8 % of their clients presented remittal of PE. The â€Å" squeezing technique † proposed by them involves single and twosomes therapy, and requires the female spouse to squash the frenulum of the phallus for a few seconds one time the male has achieved â€Å" full hard-on † and begins to feel the impulse to blurt out. After the squeezing is released, a twosome must wait for approximately 30 seconds. This direction is followed until the male has delayed blurt outing for a period of 1520A proceedingss. Once the male learns to detain interjection, insertion ( and finally intercourse ) can be attempted utilizing the female superior place and she is instructed non to travel. The eventual end is for the male to develop sufficient control over his interjection to protract vaginal intercourse. The reported failure rates of 2.2 % instantly after intervention and 2.7 % at the five twelvemonth followup. Other research workers have been unable to retroflex Masters and Johnson ‘s success rates. Numerous minor changes to these two BASICs techniques have been suggested over the old ages by other sex research workers. Reccently the International Society for Sexual Medicine ( ISSM ) defines four chief psychotherapeutic intervention groups. These include: behavior therapy, particularly modified Masters and Johnson and Semans techniques, psycho instruction, psychodynamic therapy and cognitive behavioral therapy ( CBT ) ( Althof 2010 ) . The more normally examined psychotherapeuticss are derived from cognitive behavioral schools. These therapies are developed from cognitive therapy, which focuses on dysfunctional beliefs, and so incorporates constituents of behavioural psychotherapeutics, and its purpose is to rectify the negative deformed knowledges and dysfunctional underlying beliefs that maintain sexual disfunction. They include cognitive therapies, behavioral therapies, job work outing therapies and curative reading stuffs ( bibliotherapy ) . Numerous descriptive surveies hav e examined the proficient issues in accommodating these therapies to the clinical diverseness. Some of the more of import versions include stressing A behavioral techniques, peculiarly earlier in therapy and frequently reiterating information, utilizing different centripetal modes.How the intercession might work ASexually outcomes surveies must entree the complex interplay between the biological, emotional, psychological and relational constituents of persons and twosomes lives. Besides PE has been associated with anxiousness, depression, and hurt in work forces and their female spouses. Phamarcological intercession entrees portion of this complex â€Å" scenario † . Psychotherapy intercessions aims to alter dysfunctional feelings and attitudes and aid persons to develop to healthier, more effectual forms of behaviour. Harmonizing Althof 2002 A one of the lessons learned from the †Viagra revolution was that no affair how efficacious and safe the medical intercession, me dicines entirely could non ever overcome the psychosocial obstructions that maintained the disfunction and interfered with sexual life â€Å" . The premise behind psychosocial intercessions is that when patients learn about PE they begin to develop new sexual direction schemes to cover with restrictive sexual forms ; turning away of sexual activity ; and an involuntariness to discourse sex with a spouse ( Metz 1997 ) . The proposal is to: supply an empathic, supportive clinician-patient relationship, cut down or extinguish public presentation anxiousness, and assist him derive or recover sexual assurance ; alteration opposition to medical therapy, every bit good as to supervise topics ‘ clinical position and intervention response ; and modify his maladaptive sexual â€Å" books † ( Some signifiers of cognitive deformations ( e.g. generalisation of the sexual trouble, self observation during the sexual activity ) may interfere with sexual map. These issues need to be addressed during the psychotherapeutics procedure ( Althof 2006 ; Colpi 2004 ) . Some signifiers of cognitive deformation may interfere with sexual map that why is of import to supply didactic information and cut down the stigma associated with the premature interjection ( Althof 2006 ; Althof 2007 ) .Why it is of import to make this reappraisal AWork force with PE A study decreased sexual assurance, trouble in set uping relationships, and a negative impact on their quality of life. The consequence of PE on the person and the sexual relationship is important. On the other manus, the drug intervention offers benefits, but besides of import inauspicious effects which can impact its prescription A usage. So, a systematic reappraisal measuring the effects of psychological intercessions for PE seems seasonably.Aims ATo measure the efficaciousness of psychosocial interventions are effectual in the intervention of premature interjection. To look into if there are differences in efficaciousness between the different types of psychosocial intervention in PE. To compare psychosocial intercessions with pharmacological intervention and pharmacological intervention in association with psychosocial intervention on bettering on PE. To execute a meta-analytic synthesis of surveies, when possible.Methods AStandards for sing surveies for this reappraisal ATypes of surveies AAll published or unpublished randomised and quasi-randomised controlled tests measuring psychosocial intercessions for PE. Studies comparing psychosocial intercessions versus either pharmacological intercession or waiting list or no intercession or with another psychosocial intercession were eligible for this reappraisal.Types of participants APatients were included in this reappraisal if diagnosed with premature interjection, either defined by trialists harmonizing to DSM III ; IV ; IV-R, ICD or International Consensus standards. When tests failed to use diagnostic standards, the badness of PE was described by the usage of standardised evaluation graduated tables.Types of intercessions AExperimental intercessionsAny psychosocial intercessions that was A validated or described by the survey ‘s writer as being for premature interjection in tervention, as for illustration behaviour therapy, particularly modified Masters and Johnson and Semans techniques and psycho-education. Combined psychosocial intercessions were besides included in this reappraisal. In order to be eligible, a survey should include at least one group where merely some psychosocial intercession was given.Control InterventionsOther psychosocial intervention, placebo, non-intervention, pharmacological intervention and pharmacological intervention in association with psychosocial intervention.Types of result steps APrimary results AImprovement in IELT ( i.e. , clip from vaginal incursion to interjection, interjection latent clip ) ( McMahon 2008a ) Patient studies of betterment in control over interjection ( McMahon 2008a ) Patient ( and/or spouse ) studies of betterment in satisfaction with sexual intercourse ( McMahon 2008a )Secondary results AWhere informations were available, secondary results included: Chinese Index Premature Ejaculation ( CIPE ) – ego administered ( Yuan 2004 ) ; Change over clip in sexual satisfaction ( work forces and spouse are individually evaluated ) ; Sexual Interaction Inventory ( SII ) ( Hudson 1982 ) ; Satisfaction with Treatment Althof 2010 ; Self-rating Anxiety Scale ( SAS ) ( Zung 1971 ) ; Change over Time in Subjective Perception of Duration of Intercourse ( Scale 1 to 9 ) ; Change over Time in Objective Measure of Duration of Intercourse from Penetration to Ejaculation ( in Seconds ) .Search methods for designation of surveies A( ( â€Å" Ejaculation † [ Mesh ] ) or ( premature interjection ) or ( rapid interjection ) or ( ejaculatory upsets general pattern ) ( psychotherap* ) OR ( psychosocial intercession ) OR ( psychoeducation ) OR ( get bying accomplishments ) OR ( brief motivational guidance ) OR ( sexual therapy ) OR ( anxiety direction preparation ) OR ( matrimonial therapy ) OR ( group therapy ) OR ( cognitive therapy ) OR ( behavio* therapy ) OR ( focal therapy* ) OR ( general guidance ) OR ( psychodynamic therapy ) OR ( supportive therapy ) OR ( psychoanalyses ) OR ( interpersonal therapy ) OR ( cognitive therapy ) OR ( single therapy ) OR ( twosomes therapy ) OR ( waiting list ) ) ( â€Å" Counseling † [ Mesh ] ) or ( reding ) or ( Counselors ) or ( Counselor ) # 2 OR # 3 ( ( randomised controlled test [ platinum ] ) or ( controlled clinical test [ platinum ] ) or ( randomised [ tiab ] ) or ( placebo [ tiab ] ) or ( drug therapy [ sh ] ) or ( randomly [ tiab ] ) or ( test [ tiab ] ) or ( groups [ tiab ] ) ) non ( animate beings [ mh ] non ( worlds [ mh ] and animate beings [ mh ] ) ) # 1 AND # 4 AND # 5Electronic hunts A We searched the undermentioned databases: MEDLINE by Pubmed ( 1966 to 2009 ) ; PsycINFO ( 1974 to 2010 ) ; EMBASE ( 1980 to 2010 ) ; LILACS ( 1982 to 2010 ) ; Cochrane Central Register of Controlled Trials ( Cochrane Library, 2010 ) .Electronic hunts AWe searched the undermentioned databases: MEDLINE by Pubmed ( 1966 to 2009 ) ; PsycINFO ( 1974 to 2010 ) ; EMBASE ( 1980 to 2010 ) ; LILACS ( 1982 to 2010 ) ; Cochrane Central Register of Controlled Trials ( Cochrane Library, 2010 ) .Searching other resources ADesignation of all surveies via experts in the field, conference proceeding and personal communications. Handseaching of mentions notes of included surveies and relevant reappraisals. Unpublished studies, abstract and studies were considered for inclusion on the same footing as published studies. There were no limitations based on linguistic communication or day of the month. Handseaching the first publications of Archivess of Sexual Behavior, Journal of Sex & A ; Marital Therapy, and Journal of Sexual MedicineData aggregation and analysis AChoice of surveies ATwo referees ( TM and RR ) independently assessed ( blind to the determination made by each other ) the relevancy of each abstract produced by the hunt scheme. These were categorized into Relevant, Not relevant and Unsure. Articles of all relevant and diffident commendations were retrieved. Citations were read by each reappraisal writer ( blind to the determination made by each other ) utilizing pre-set standards and a entering sheet to place those included in the reappraisal. In instances of dissension, unfastened treatment took topographic point between all reappraisal writers and a determination was reached by consensus. Reasons for inclusion and exclusion were recorded.Data extraction and direction ADatas were being extracted from tests that met the inclusion standards. Data A included: inclusio n/exclusion standards ; method of randomization ; allotment privacy ; judge ‘s sightlessness ; sample size ; intention-to-treat Numberss ; figure and grounds for drop-outs ; age ; wellness position ; enlisting beginning ; initial tonss and standard divergence of all evaluation graduated tables applied ( including QoL ) ; diagnosing standards used ; length of test ; follow-up period ; length and frequence of Sessionss ; puting of therapy ; therapy type and theoretical account used ( i.e group or single therapy ) . For primary and secondary results, end point tonss and standard divergences from all evaluation graduated tables were extracted. In tests utilizing pharmacotherapy, the name of medicine, dose, frequence, side effects, and conformity were recorded. When informations were ill-defined or losing, matching writer was contacted.Appraisal of hazard of prejudice in included surveies AQuality appraisalThe methodological quality of the included tests in conformity to the Cochra ne Handbook for Systematic Reviews of Interventions ( Higgins 2008 ) . The ratings were compared and any incompatibilities between the reappraisal writers in the reading of inclusion standards and their significance to the selected tests were discussed and resolved. The undermentioned spheres were assessed as ‘Yes ‘ ( i.e. low hazard of prejudice ) , ‘Unclear ‘ ( unsure hazard of prejudice ) or ‘No ‘ ( i.e. high hazard of prejudice ) . The survey writer ( s ) were contacted to seek elucidation in instance of uncertainness over informations: Was the sequence coevals adequate? Was allotment adequately concealed? Was cognition of the allocated intercessions adequately prevented during the survey? Were uncomplete result informations adequately addressed? Are studies of the survey free of suggestion of selective result coverage? Was the survey seemingly free of other jobs that could set it at a high hazard of prejudice? These appraisals were reported for each person survey in the ‘Risk of prejudice in included surveies ‘ tabular array under the ‘Characteristics of included surveies ‘ , and jointly here: ‘Figure 30 ‘ , ‘Figure 31 ‘ .Measures of intervention consequence AFor uninterrupted informations, such as CIPE ( Chinese Index of Premature Ejaculation ) , the chief results of involvement was the alteration in mark from baseline to concluding appraisal. We used average difference ( MD ) with 95 % assurance interval ( CI ) . For dichotomous results, such as patient studies of betterment in control over interjection, the end point is of involvement, and the hazard ratio ( RR ) with 95 % CI were used to mensurate intervention consequence.Unit of measurement of analysis issues AFor tests comparing more than two intercession groups, the relevant intercession group was assessed. Couple, spouse and the patients themselves were besides considered.Covering with losing informations AFor dichotomous results, all exclusions/dropouts were identified. If no information available ( either from the study or the writers ) , it was assumed that dropout was due to intervention failure in conformity with ITT rules. The sensitiveness of the consequences to this premise were tested. For surveies utilizing uninterrupted results in which standard divergence ( SD ) was non reported, and no information was available from the survey writers, an SD was impute through obtaining the mean SD across surveies for intervention and control groups.Appraisal of heterogeneousness AStatistical heterogeneousness in the consequences of the tests was assessed diagrammatically and by the I2 statistic. An I2 of a†°? 50 % was considered considerable heterogeneousness, and we used the random-effects theoretical account. If I2 is & lt ; 50 % , we used a fixed-effect theoretical account. Possible grounds for clinical heterogeneousness were: 1.A A A the type of intercession offered ( single, twosome or group mode ) ; 2.A A A the badness of symptoms at baseline ( harmonizing with ego administered PE questionnaires ) ; 3.A A A the figure of psychological therapy Sessionss offered ; 4.A A A the proportion of participants being on medicine. Possible beginnings of heterogeneousness were assessed by sensitiveness and subgroup analyses as described above ( Higgins 2008 ) . Clinical heterogeneousness was explored by looking at separate subgroups of tests.Appraisal of describing prejudices AWe attempted to cut down publication and related prejudice ( PRB ) through the usage of alternate, robust hunt schemes, including handsearching Archivess of Sexual Behavior, Journal of Sex & A ; Marital Therapy, and Journal of Sexual Medicine. We were besides make usage of Internet hunt engines, conduct a comprehensive hunt of the gray literature, alternate beginnings of informations or synthesized grounds, A and contact experts in sexology research. Possible beginnings of coverage prejudices, which could be as publication prejudice, linguistic communication prejudice, commendation prejudice, hapless methodological quality, and heterogeneousness, and were analysed harmonizing to the surveies in inquiry.Data synthesis ADue to the intercessions and results heterogeneousness, it was non possible to pool the informations and to execute a meta-analysis.Dichotomous and uninterrupted informationsDichotomous results were pooled utilizing comparative hazards. For uninterrupted results, two methods will be used for pooling informations. Where all tests measured an result utilizing the same graduated tables and where the mean, standard divergence and sample size in each group were known, average differences ( MD ) were calculated. Where some of the tests measured results on different graduated tables and it will non see appropriate to straight unite informations from these steps, the standardized mean difference ( SMD ) was calculated. Both dichotomous and uninterrupted results were presented with 95 % assurance intervals.Subgroup analysis and probe of heterogeneousness AInitially was planned to execute subgroup analysis for subsets of participants ( such as individual versus holding a relationship ; immature versus aged ) , badness of PE ( mild, moderate, terrible ) , different psychotherapeutics technique ( single, twosome or group mode ) , figure of psychological therapy Sessionss offered, or drop-outs to research clinical heterogeneousness in the meta-analysis. Due to the little figure of included surveies and deficiency of available information sing these variables, merely different psychotherapeutics technique was considered for subgroup analysis.Sensitivity analysis ADue to the intercessions and results heterogeneousness, it was non possible to pool the informations and to execute sensitiveness analyses.Consequences ADescription of surveies ASee ‘Characteristics of included surveies ‘ , ‘Chara cteristics of excluded surveies ‘ .Consequences of the hunt AThe electronic and manual hunts resulted in 504 mentions, of which 487 were clearly non relevant to this reappraisal. Of the staying 17 mentions, 13 were excluded after reading the full documents.Included surveies AFour surveies affecting 253 PE patients met the inclusion standards and three of them were non-English surveies. There was full understanding on the inclusion of the five surveies for the reappraisal. Duration of included tests covered two hebdomads to twelve hebdomads. These tests included 253 male participants and 36 twosomes. Three tests compared psychotherapeutics techniques for PE versus pharmacological intercession and one compared the psychotherapeutics either with waiting list or functional-sexological intervention. These surveies were used to turn to the three aims outlined in the debut to this reappraisal.PutingAll surveies were conducted on an outpatient footing and were carried out in Canada ( n = 1 ) , China ( n = 2 ) and Egypt ( n = 1 ) .ParticipantsThe participants were consistent with the DSM-IV or DSM-III R diagnosing of PE and by the International Society of Sexual Medicine PE Criteria ( McMahon 2008 ) .InterventionsThe first aim was to find whether psychosocial interventions are effectual in handling PE and for this proposal merely one test was included. De Carufel 2006 evaluated the effects of a new functional-sexological ( FS ) intervention for PE. The intervention is intended to better control over the minute of interjection ; work forces larn how to command their rousing without holding to disrupt sexual activity. This intervention is based on the transition of sexual exhilaration through simple techniques: work forces are instructed to concentrate on the temporal, spacial and energetic dimensions of their motions, to utilize their musculuss in different ways ( for illustration, to loosen up the natess ) , to change theA velocity of sexual activity before and during intercourse, to take a breath from the stop, and to utilize places that require less muscular tenseness ( De Carufel 2006 ) . Treatment besides includes instruction on sensualness and information about the sexual responses of work forces and adult females. Study participants met the undermentioned choice standards: the adult male ‘s IELT was A less than two proc eedingss ; the twosome ‘s relationship was ongoing for at least one twelvemonth ; participants agreed to either take portion in hebdomadal meetings as a twosome or undergo a 12-week waiting list followed by a matrimonial intercession for the intervention of PE ; and participants presented with no major mental or physiological wellness jobs. Thirty-six A twosomes received one of three curative options: the new functional-sexological ( FS ) intervention ; a behavioural intervention ( BT ) including the squeezing and stop-start techniques ; or a 12-week waiting list ( WL ) . Participants provided an nonsubjective step of the continuance of intercourse from incursion to interjection. IELT was assessed prior to intervention, A during intervention and at follow-up. The consequences indicated that the FS intervention was really effectual and led to important betterments in the continuance of intercourse ( Figure 1 ) , sexual satisfaction ( Figure 18, Figure 19, Figure 21, Figure 24, Figure 27 ) and sexual map compared with the WL group. This comparing showed no difference sing the other results ( Figure 6, Figure 16, Figure 17, Figure 20, Figure 21, Figure 25, Figure 27, Figure 26 ) . The behavioural intervention obtained similar consequences compared with the FS therapy sing all results assessed ( Figure 8, Figure 9, Figure 10, Figure 7, Figure 12 ) . The comparing between BT versus WL showed better consequences in favor to BT group sing the undermentioned results: a ) continuance of intercourse from incursion to interjection ( Figure 1 ) ; B ) alteration over clip in subjective perceptual experience of continuance of intercourse ( Figure 14, Figure 15 ) ; c ) frequence of satisfaction for adult females ( Figure 23, analysis 5.7.1 ) ; vitamin D ) perceived pleasance for adult females ( Figure 23, analysis 5.7.4 ) ; vitamin E ) twosome ‘s sexual satisfaction ( Figure 24 ) .There was no difference between these intercessions sing sexual Interaction Invento ry Over Time – Work force ( Analysis 5.1 ) . The 2nd aim was to look into if efficacy differs between the different types of psychosocial intervention for PE. For this proposal, the merely included survey was the De Carrufel test which was described supra. This survey compared BT versus functional-sexological intervention. The 3rd aim was to compare the psychotherapeutics with the pharmacotherapy in patients with PE and three surveies fulfilled this demand: : Yuan 2008 indiscriminately allocated 96 patients with PE to one of three groups: behavioural therapy merely ( n = 32 ) ; citalopram ( a selective 5-hydroxytryptamine reuptake inhibitor ) merely ( n = 32 ) ; and a combination of citalopram and behavioural therapy ( n = 32 ) . The result steps were self reported IELT and both spouses satisfaction with their sexual life ( Yuan 2008 ) . After intercession, all three groups showed a important addition in the clip oversight before interjection. The direct comparing between citalopram-only versus BT-only favoured the citalopram group for the IELT ( Figure 5 ) and spouses sexual satisfaction ( Figure 28 ) .The comparing between combined attack versus citalopram-only favoured the combination group for both results ( .Figure 11, Figure 29 ) . The combined-approach group reported the highest sexual satisfaction, followed by the citalopram-only and behavioral-therapy-only groups. The writers concluded that the combined attack was an effectual in tervention for PE. In this survey, for statistical analysis, the conditions â€Å" satisfied † and â€Å" fundamentally satisfied † were classified as a alone group, therefore were non individually evaluated sing the result sexual satisfaction with sex life ( both spouses together ) . Fifty-one 2006 indiscriminately allocated 90 patients with PE to one of two groups: psychological intercession plus Thorazine ( n = 45 ) ; and chlorpromazine merely ( control group ; n = 45 ) . Chlorpromazine ( tri-cyclic antidepressant ) intervention comprised unwritten tablets ( 25 milligram ) taken twice daily for a sum of 6 hebdomads ; the intercession group besides received comprehensive behavioural psychotherapeutics. Each session of psychological intervention lasted at least 30 min, and Sessionss were given twice per hebdomad during this period. The result steps were tonss on the Chinese Index of Sexual Function for PE ( CIPE ) and IELT. CIPE scores for control of ejaculatory physiological reaction, sexual satisfaction of the patients and their spouses and anxiousness or depression about sexual activity were significantly better in the combined-intervention group than in the control group ( Figure 3 ) . The results IELT and SAS graduated table besides favoured the combined att ack ( Figure 2, Figure 4 ) . At follow-up, one month after intervention, the efficaciousness rates ( as IELT ) of the two groups were 82.9 % and 30 % , severally ( P & lt ; 0.01 ) ( Figure 13 ) . The writers concluded that a behavioural psychotherapeutics intercession enhanced the clinical efficaciousness of drug intervention for PE ( Melnik 2009 ) . Abdel-Hamid 2001 conducted a prospective, double-blind, randomised, crossing over survey of 31 patients with primary PE. Patients received one of four drugs administered on an as-needed footing 35 hours before awaited sexual intercourse ( clomipramine, Zoloft, paroxetine, Viagra ) or were instructed to utilize the pause-squeeze technique. The survey consisted of five 4-week periods of intervention, separated by 2-week washout periods. Anxiety mark and interjection latency clip were measured before intervention, after each intervention and during washout periods. Sexual satisfaction tonss were measured after each intervention. The three antidepressants ( clomipramine, Zoloft and paroxetine ) were tantamount in footings of efficaciousness and safety ( Abdel-Hamid 2001 ) . The pause-squeeze technique was associated with the lowest success rate ( 54.8 % ) compared with other modes. In add-on, the technique was associated with lower sexual satisfaction tonss and lower ejaculatory latency times in comparing with those achieved with Viagra and paroxetine, but the values were comparable to those achieved with clomipramine and Zoloft. For these patients with PE, Viagra showed the best consequences in footings of ejaculatory latency and satisfaction. This survey demonstrates besides that paroxetine is superior to the pause-squeeze technique in footings of ejaculatory latency and sexual satisfaction. It was non possible to pull out informations of this survey since the mean and standard divergence were non presented, merely the median. Besides that, the first writer declared that these informations were non available any longer. The 4th aim was determine whether psychosocial interventions were effectual for PE compared with drug therapy and for this, there were two surveies: Yuan 2008 and Abdel-Hamid 2001, which were described above.ResultsRating graduated tables included in this reappraisal: The Chinese Index of Premature Ejaculation ( CIPE ) is frequently used as a diagnostic tool.A It has five points that assess interjection clip from insertion, control of over IELT times, sexual satisfaction, spouse satisfaction and anxiousness and depression related to sex. Improvement in Ejaculation Latency Time ( IELT ) Patient studies of betterment in control over interjection ( McMahon 2008a ) Patient ( and/or spouse ) studies of betterment in satisfaction with sexual intercourse Change over Time in Subjective Perception of Duration of Intercourse Change over Time in Sexual Satisfaction Sexual Interaction Inventory over Time Satisfaction with Treatment Change over Time in Subjective Perception of Duration of Intercourse ( Scale of 1 to 9 ) Change over Time in Objective Measure of Duration of Intercourse from Penetration to Ejaculation ( in seconds )Excluded surveies ATwelve clinical tests were excluded ( despite being about intercessions for people with PE ) because they did non incorporate a control group. The surveies and the grounds for exclusions are presented in the ‘Characteristics of excluded surveies ‘ . Expecting appraisal There are no surveies expecting appraisal. Ongoing surveies We know of no on-going surveies.Hazard of prejudice in included surveies ADe Carufel 2006 and Abdel-Hamid 2001 were categorized as low hazard of prejudice. Fifty-one 2006 and Yuan 2008 were categorized as moderate hazard of prejudice. Of the four surveies included, all specified the method of randomization ( De Carufel 2006 ; Abdel-Hamid 2001 ; Yuan 2008 ; Li 2006 ) ( ‘Figure 31 ‘ ) .Allocation AAllotment was adequately concealed in two included tests ( Abdel-Hamid 2001 ; De Carufel 2006 ) and ill-defined in the other two ( Fifty-one 2006 ; Yuan 2008 ) ( ‘Figure 30 ‘ ) .Blinding APatient ‘s blinding was non considered applicable for psychosocial intercessions surveies. Consequently, the writers considered merely the judges blinding. Evaluator ‘s blinding was mentioned in merely two included tests ( Abdel-Hamid 2001 ; De Carufel 2006 ) ( ‘Figure 30 ‘ ) .Incomplete result informations AMerely one survey did no reference result information s ( Abdel-Hamid 2001 ) ( ‘Figure 30 ‘ ) .Selective coverage AMerely Li 2006 survey was considered free of selective coverage ( ‘Figure 30 ‘ ) .Other possible beginnings of prejudice AMerely Abdel-Hamid 2001 survey was considered free of other prejudice ( ‘Figure 30 ‘ ) .Effectss of intercessions AEffectss of intercessions are described in the Heading â€Å" Included Studies † , under the subheading ‘Interventions ‘ ( ‘Included surveies ‘ ) .Discussion ASummary of chief consequences AOne survey ( De Carufel 2006 ) showed important betterment in continuance of intercourse, twosomes ‘ sexual satisfaction and sexual map in favor of BT and a new Functional-sexological intervention ; compared with waiting list. One survey ( Li 2006 ) showed that the combination of Thorazine and BT was superior than chlorpromazine entirely related to the IELT, SAS and to CIPE. On survey ( Yuan 2008 ) showed that the direct comparing between BT and citalopram showed important difference in betterment of IELT in favor to drug therapy. The consequences of reviewed tests yield inconsistent and hapless decisions sing the effectivity of psychotherapeutics.Overall completeness and pertinence of grounds AIndeed, this was the first systematic reappraisals about psychosocial intercessions for PE. Besides, through this reappraisal, the writers performed a broad hunt including a manual hunt in the chief gender diaries, mentions of mentions and contact with the experts on the subject. Randomized, controlled surveies of psychotherapeutics for PE are few, and the bulk have a little sample size. One-half of the included surveies was considered as low hazard of prejudice and the other half, moderate hazard. The aims of this reappraisal were: ( a ) determine whether psychosocial interventions were effectual for PE against placebo ( waiting list ) , ( B ) to measure if there was a different consequence between the types of psychosocial intervention and ( degree Celsius ) to measure the function of psychological intercession in concurrence with pharmacological intervention for bettering PE and ( vitamin D ) determine whether psychosocial interventions were effectual for PE compared with drug therapy. The new functional-sexological intervention ( including the squeezing and stop-start techniques ) and the traditional BT led to important betterments in the continuance of intercourse, sexual satisfaction, and sexual map compared with baseline and with the control group ( waiting list ) , but no difference between them were found. Traditional BT is established technique in the literature for PE and the functional-sexological intervention did non add any betterment in the results. While a general consensus exists that psychotherapeutics confers extra benefits on patients who use pharmacological therapy for PE ( Althof 2006 ) few comparative, controlled surveies have investigated the benefits of psychotherapeutics in combination with medicine in the intervention of this upset ( Melnik 2009a ) . By contrast, recent articles support the efficaciousness of combined intervention over pharmacotherapy or psychotherapy entirely for the intervention of PE. Furthermore, these surveies besides indicate that combination therapy consequences in a decreased rate of intervention discontinuance and improved satisfaction with intervention one of the most of import results in gender research. Restrictions of surveies of combination therapy include deficiency of description of healer features ( for illustration, professional preparation ) and of psychological techniques used. Fifty-one 2006 test showed that the combination of clomipramine and BT was superior than clomipramine en tirely related to the IELT, SAS and to the undermentioned inquiries of the CIPE questionnaire: ejaculatory latency ( inquiry 4 ) , control of ejaculatory physiological reaction ( inquiry 5 ) , patient sexual satisfaction ( inquiry 6 ) , spouse ‘s sexual satisfaction ( inquiry 7 ) and patient ‘s anxiousness in sexual activity ( inquiry 10 ) . After 1-month follow-up the IELT was statistically higher in combined group. Yuan 2008 test showed that the combined attack ( citalopram plus BT ) was non statistically different from citalopram entirely related with the betterment of IELT neither with the couple satisfaction with sexual life. The direct comparing between BT and citalopram showed important difference in betterment of IELT in favour A of drug therapy. However, this test was classified as moderate prejudice hazard and was non clear if the BT was applied by a psychologist or by a doctor ( Yuan 2008 ) . The pause-squeeze technique was associated with lower success rate ( sexual satisfaction tonss and IELT ) compared with Viagra and paroxetine, but the values were comparable to those achieved with clomipramine and Zoloft ( Abdel-Hamid 2001 ) . Restrictions of the surveies include deficiency of randomised controlled tests, consequence sizes that are non clearly clinically important, validated outcome assessment instruments as survey end points, deficiency of obliging follow-up informations bespeaking care of intervention consequences, and deficiency of intervention manuals that allow reproduction.Quality of the grounds AOne-half of the included surveies were considered a low hazard of prejudice and the other half, moderate hazard.Potential prejudices in the reappraisal procedure AFor both Chinese tests, the first writers were contact for extra informations, but with no answer. In the Yuan 2008 and Li 2006 tests informations about the allotment privacy was non adequately described.Agreements and dissensions with other surveies or reappraisals AThere is merely old published systematic reappraisal ( Melnik 2009 ) . However this reappraisal was carried out in 2008, besides included quasi-randomised surveies and did non present quantitative information analysis.Writers ‘ decisions ADeductions for pattern AFor people- with PE: There is A weak grounds of the benefitsA of psychosocial intercessions in combination with pharmacologic therapyA for PE and psychosocial therapy entirely. For clinicians- Overall, small grounds ( most surveies that demonstrate efficaciousness are non controlled or randomised and have limited followup ) shows that psychological intercessions are effectual in the intervention of PE. Randomized, controlled surveies of psychotherapeutics for PE are few, and the bulk employ a little sample sizes. One survey found a important betterment from baseline in the continuance of intercourse, sexual satisfaction and sexual map with new functional-sexological intervention and behaviour therapy compared to waiting list. One survey showed that the combination of Thorazine and BT was superior than Thorazine entirely. For policy shapers: -There is a demand for farther research to analyze psychosocial intercessions for PE. For laminitiss: – Funders with an involvement in psychosocial intercessions for PE should back up further adequately powered, and designed surveies. In order to be able to believe about the cost deductions of PE wellness services research is needed into the long term results and quality of life impactDeductions for research AGiven the heterogeneousness of patients with PE, research is needed to better understand peculiarly for patients with womb-to-tomb PE and no antiphonal patients. An option would be planing intercessions that address these different clinical features instead than merely look intoing chief effects of psychosexual interventions, research should turn to specific interactions between patient features and intervention modes. Tests should to boot mensurate several other of import results, including phases of motive and preparedness to alter, including increased sexual assurance, sexual satisfaction, increased familiarity, patient and spouse satisfaction, operation, and health-related quality of life ( Althof 2006 ) . The current usage of validated questionnaires may surely lend to a better cognition of certain psychological issues, such as the sum of self-pride, anxiousness, and depressive feelings ( Melnik 2009 ) . Some issues remain undiscovered ( Waldinger 2008 ) . For illustration, which psychological fundamental law makes work forces more vulnerable to endure psychologically from short IELTs and what are the psychological features of work forces who perceive themselves as enduring from PE while holding objectively long IELTs? Randomized tests with larger group samples tests are still needed to further research the current available grounds for psychological intercessions for handling PE. The tests should be conducted over a longer follow-up period to farther look into delayed effects of psychological intercessions. Furthermore, the elucidation of the optimum dosage and continuance of any psychosocial intervention besides still needs farther probe ( Althof 2010 ) . The techniques used for randomization, sightlessness ( judges blind ) and allocation privacy should be described clearly in presentation of a survey. In add-on, all results should be presented in figures every bit clear as possible in a manner that readers can analyze the informations and draw decisions themselves ( Melnik 2009 ) .AAs psychosocial intercessions are used for people with PE, big, simple, well-designed and reported tests are justified to set up whether they are effectual. Randomized tests with larger group samples tests are still needed to further research the current available grounds for psychological intercessions for handling PE. The tests should be conducted over a longer follow-up period to farther look into delayed effects of psychological intercessions. Research workers may wish to look into further the intercessions included in this reappraisal in the ways suggested or to research other psychosocial intercessions for PE. Further surveies of psychosocial intercessions for PE should include clinically meaningful results such as: A important alterations in satisfaction with sexual/ affectional relationship, mental province, backsliding, A battle with services, quality of life, go forthing the survey early, satisfaction with attention, societal operation, inauspicious effects, and economic results ( cost-effectiveness and cost-benefit ) . Finally, ongoing researches to extricate what are the most effectual constituents in psychosexual therapy. Should output information that will help in the defining and ordination of future intervention programmes in sexual researchA in a mode that will enable the delivering of the most cost effectual intervention to as much of the population as possible.A A A ARecognitions ATo the Prostatic and Urological Cancer Diseases for back uping and redacting this reappraisal.Contributions of writers ATamara Melnik – chief referee, protocol and reappraisal development, appraisal of surveies, hazard prejudice appraisal, updating. Rachel Riera – protocol and reappraisal development, appraisal of surveies, hazard prejudice appraisal. Maria Eduarda Santos Puga – hunt schemes Sidney Glina – protocol and reappraisal development Alvaro Nagib Atallah – critical assessment of concluding version Stanley E. Althof – critical assessment of concluding versionDeclarations of involvement ANone declaredDifferences between protocol and reappraisal ADue to the intercessions and results heterogeneousness, it was non possible to pool the informations and to execute meta-analysis as antecedently planned at protocol phase.

Organizational Controls Essay

The case describes one of the most common problems that arise in cross-cultural business expansions without accounting for cultural and social differences across borders. Lincoln is a well established company with a great concurrent control system which enables it to move swiftly through processes and end up with phenomenal figures of efficiency and productivity. The control system at Lincoln is concurrent, although it can be argued that the system has certain similarities with the feed-forward control system. However, one thing is certain: the system is quick and flexible to change quickly which does not consist of the slowness of the feedback system. In particular such a system along with the different types of reward schemes makes Lincoln highly successful in the United States. It would be really difficult to find an organization comparable to Lincoln in terms of the amounts and kinds of rewards given to its employees. The different employee rewarding schemes are all tools and techniques which Lincoln has adapted to over the years because of the realization of the fact that employees in the US are highly motivated through pay-based rewards. (Susan Meredith, 2004) Essentially speaking it is this single factor which has contributed largely to the success of Lincoln in the US and the different kinds of pay-based rewards only seek to satisfy all kinds of people with different ideas and expectations for pay-based rewards. It should be understood by the management of Lincoln when they are transporting the US approach to other cultures that the cultures of different nations maybe and probably are entirely different from the American culture. It is not necessary that the same kinds of objects and pay-based rewards may drive them and motivate them towards high productivity. There are a lot of other intrinsic rewards available at the disposal of managers to use to meet the demands of the workforce. The same types of rewards may not work on different cultures due to the social and political circumstances of those nations. Employees may have different needs, which if met by the management, will motivate them to work harder and achieve levels of high productivity and efficiency. (Daft, 2001) The problem made by the management at Lincoln was to generalize that fact that pay-based and other monetary rewards will definitely motivate employees to achieve high productivity and efficiency. Instead, the operations failed due to the different cultures having different motivational factors, which obviously were not identified by the Lincoln management. The suggestion here to be followed by the management is to identify through research and internal mingling the factors that affect motivation and job satisfaction amongst the different cultures in which they have expanded their operations to and address specifically those issues to reap the same results as in the US. (Robbins, 2004) Employees would maintain their relationship and confidence in Lincoln only if the organization upholds it’s the expectations the employees and their unions hold from them. If Lincoln is unable to pay its US workers the bonus they deserve, Lincoln will be in deep trouble. The overall situation would go from bad to worse. It should be understood that the US employees had no share or tear in Lincoln’s expansions and that the losses arising as a result of the bad policies implemented in the new acquisitions was not transferable onto the US employees. Thus, Lincoln should not dishearten the US employees or risk the deterioration of employee satisfaction, morale and motivation which will affect Lincoln negatively in a significant manner. (Robbins, 2004) Therefore, I believe that Lincoln should borrow money to pay its US workers the bonus they actually deserve to take no risks in losing potential employees to its competitors or risk the loss of employee boost and motivation due to a break in expected promises.

Tuesday, July 30, 2019

Introduction Bert Coron

This is a research paper that analyzes the life and contributions of Bert Corona in his fight and life as a political activist. The research paper is to tackle keenly and step by step the life of this well composed man, a political activist, and above all a man who never at one point of his eighty-years never backed down, Corona acted as an eye-opener to many and has left a living legacy as an organizer of many workers unions in America. Introduction Bert Corona was born on the 29th day of May 1918 to Neo Corona his father and Margarita Escapite Salayandia his mother, his father was a commander in the Francisco villa during his birth.Berth during the whole of his life was recognized as American labor leaders and the civil rights activists. It is recorded that during his entire life his contributions were recognized in his work with very many major Latino organizations and as the founder of very many civil rights and labor organizations. In his career as he was reorganized as the old man and fought tirelessly for the rights of the immigrants. (http://findarticles. com/p/articles/mi_m1295/is_8_65/ai_76697709)Bert Corona enrolled in a school at an early age, he had a very good command of English Which gave him n upper hand above some of his classmates, while in school, his experience with racism started here, this is when some of his fellow students were punished inhumanly by washing their mouths with soaps for speaking their own languages, but because of his command in English he was spared. When his mother heard of this she publicly objected to such treatments and took him from that school to a boarding school in. (Garcio, 1994)His activist life started early in life and the first one took place when he was in the fifth grade at Harvard boys school, this was when their history teacher always gave poor and wrong ides against the Mexican student in the Harvard school. The students organized a strike which made the teacher to apologize (Garcio, 1994). Immediately C orona cleared his primary school Corona Joined El Pasio High school where he was playing basketball , after clearing his high school he was lucky to get an athletic Scholarship to the University of southern Carolina.Here he was lucky to get a full time employment because of His experience in the drug store back at home and also because of the nature of the scholarship which allowed him to work. At the university Corona studied commercial law and met different people which made him to spring to blossom. It is at the work place- Brunswick Pharmaceutical Company where he got the real taste of labor and had his first attempt to organize and train workers on their rights. (Rosales , 2000) Brunswick Pharmaceutical Company employees were mostly Mexican American immigrants.The workers had not known or joined any union and because of this faced a lot of frustrations as low wages, long hours of work, poor working conditions and racism. When Corona joined this company with his good command in English, experience in the field and his activism nature he realized these problems and when Longshoremen's Union decided to recruit workers supported the recruitment of over 2500 workers and the same year led them to a strike to demand wage payment increase.After the farm workers strike which was organized by the Longshoremen's Union and facilitated by him the Union asked him to support in the organizing of the warehouse workers of which they started with Brunswick Company. ((Garcio, 1983) When the Company management realized that Corona wanted to organize a Union of for the warehouse workers who were getting half of the pay of warehouse workers in the food industry, the management fired him, this gave him a new dimension to life and he decided to abort his education at the expense of helping the Union.He abandoned hi college education when he was employed as a union organizer by Harry bridges of the Congress of industrial Organization. As an organizer in the packing department he learned to be very excellent this grew his fame (Rosales, 2000) Corona gained a lot of fame and commanded lot of influence among the Mexican America workers and the undocumented workers. This he gained because his numerous efforts to recruit and support Mexicans everywhere in the United States, this was being driven by his believe that every organization needs a good, strong and steady workers unions.He continued fighting for the rights and against the mistreatment of the people who ca me from Mexico without the permission of the United States government. By 1965, he became regional organizer for the National Association of Mexican Americans. He gained a reputation for being able to influence Mexican American citizens. Becoming a member of the Northern California Democratic Campaign Committee, Corona actively supported Democratic candidates for two decades (http://findarticles. com/p/articles/mi_m1295/ )Bert Corona in his life was closely identified with the works of National Mexica n Brotherhood (Hermandad Mexicana Nacional,) , this is an organization which proved very much helpful to the immigrants, Hermandad Mexicana Nacional was focused in the organizing of the trade Unions, defending of Undocumented workers and providing social service to this same undocumented workers. Since there were very many undocumented workers who never wanted to protest against the infringement of their rights for fear of being deported.The organization gave them a base of argument and therefore sprung up to many parts including the Los Angeles. ( Rosales, 2000) The efforts and contributions of Bert Corona were well documented when he realized that most of the Mexican American workers did not know how the US law protected them he organized to them a good package on how the law protected them. He is also being remembered for his protest against some of the of the striker Immigrant laws, which wanted the employers to be responsible and liable for employing immigrants.(http://findarti cles. com/p/articles/mi_m1295/ ) Corona more than any other person, furthered the ideological struggle against the nativity and this he did during his public lectures and programs where he always preached the need of unity and oneness. One such was a meeting in which he had with students and the public where he launched the program to campaign against bills that would crack down on the hiring of illegal immigrants and to fight for humane immigration policies and practice.( http://www. ucpress. edu/books/pages/6201. php) Until his death in 2001, he was the chairman Hermandad Mexicana Nacional Los Angles Chapter and is more effort have been made towards the delivery of the Mexican American from their oppression state in the United States. He participated actively as an activist, union organizer and an educator. (http://www. ucpress. edu/books/pages/6201. php) Works Cited Francisco Arturo Rosales (2000) Testimonio: A Documentary History of theMexican American Struggle for Civil Rights: Arte Publico Press Garcio T. Mario (1994) Memories of Chicano The Life and narrative of Bert Corona. University of California Press Garcio T. Mario and Et al (1983). History Culture and Society: Chicano studies in the 1980 . Bilingual Press http://www. ucpress. edu/books/pages/6201. php Retrieved on the 16th July 2008 http://findarticles. com/p/articles/mi_m1295/is_8_65/ai_76697709 Retrieved on the 16th July 2008.

Monday, July 29, 2019

Can ethical behavior really exist in business Research Paper

Can ethical behavior really exist in business - Research Paper Example This paper is an attempt to analyse the concept of ethical behaviour and focus on the possibilities for ethical behaviour to exist in a business. The meaning of business ethics An attempt to answer the following question could help us to understand the meaning of business ethics: What is the relationship between ethics and morality? According to Archie B. Carroll and Ann K. Buchholtz â€Å"ethics is the discipline that deals with what is good and bad and with moral duty and obligation. Ethics can also be regarded as a set of moral principles or values. Morality is a doctrine or system of moral conduct† (Carroll & Buchholtz 242). It is obvious from the definitions that ethics and morality are more or less similar concepts and both these terminologies can be used as substitutes for each other to analyse the right and wrong behaviour in business. Business ethics could thus be observed as linked with the right and wrong behaviour and practices which take place in a business setup. The existence of a business is dependant on the nature of relationship between customers, employees, investors, shareholders, managers and directors. It is the responsibility of director board of a company to ensure the functioning of the organisation in a legal and ethical manner. ... Recent interpretations of right and wrong comprise questions of equity and fairness. There are two important branches of ethics; descriptive ethics and normative ethics. These branches observe the concept of ethics from different angles. As Archie B. Carroll and Ann K. Buchholtz puts in â€Å"descriptive ethics is concerned with describing, characterizing and studying the morality the people, an organisation, a culture or a society. It also compares and contrasts different moral codes, systems, practices, beliefs and values† (Carroll & Buchholtz 242). The focus of descriptive business ethics is primarily on what is taking place in specific areas such as behaviour, action, decisions and practices of organisations. It considers the present happenings in a business establishment and therefore there are possibilities for the development of an attitude among some people to follow the activities of a majority even if the action is unfair. At this point one could recognise the import ance of normative business ethics as it focus on ‘what aught to be’ instead of ‘what is’ the ethical conditions of an organisation. According to Archie B. Carroll and Ann K. Buchholtz â€Å"normative ethics, by contrast, is concerned with supplying and justifying a coherent moral system of thinking and judging. It seeks to uncover, develop and justify basic moral principles that are indented to guide behaviour, actions and decisions† (Carroll & Buchholtz 242). Therefore normative ethics provides a clear cut idea regarding what is ethical and what is unethical in a business. It is more concerned with the do’s and don’ts and with setting up of standards for providing guidelines for a business establishment to ensure its ethical functioning which is

Sunday, July 28, 2019

Social Psychology 4423 Essay Example | Topics and Well Written Essays - 2000 words

Social Psychology 4423 - Essay Example The aphorism, ‘men are better than women’ has become no less than a haunt for women who try to achieve an equal footing with men in the society. Women are forced to hear comments regarding their inferiority in all walks of life be it driving, office work, state affairs or something as womanly as cooking. The essay looks into the possible affects of sexism on women, how confronting sexism helps women, and a summary of the article ‘Excuse Me—What Did You Just Say?!: Women’s Public and Private Responses to Sexist Remarks’ (Swim and Hyers 68-88). Swim and Hyers have highlighted how women react to sexist remarks that they come across. The article is divided into two studies which throw light on styles of confrontations of sexism and types of responses influenced by costs of responses perceived respectively. In the first study, they have observed how women confront sexism keeping in mind that the style of confrontation varies within the groups due to difference in perceptions about sexism societal pressures. Women who are more afraid of being identified as feminists and being tabbed as rude are less likely to confront sexism publicly. While women who wish to put an end to the problems that they face due to sexism are more likely to confront sexist remarks publicly in an attempt to change the views of advocates of sexism. This is influenced by one’s personal beliefs and motivation to react coupled with the gender of the bystanders as more women respond publicly if they are surrounded by females who do not react openly to sexist comments than if they are surrounded by males who adopt an inactive stance on sexism. The study also suggests that women often develop private dislike for sexists and their comments when they are unable to confront sexism publicly. The second study suggests that women are more likely to assume that they are capable of publicly confronting sexism than they actually are. This hypothesis is coupled wi th the assumption that women usually analyze the costs and benefits associated with their responses before actually reacting to the situation. A public confrontation is thus made when women view their reaction as polite and only if they believe that their response would not augur a strong and impolite retaliation from the people who have passed the sexist comments. In their article, Swim and Hyers conclude that most of the women in their studies have not responded as they would have liked to respond to the sexist comments that were directed at them. Women in different parts of the world face sexism in round about similar forms. However, it has recently been noticed that confronting sexism helps women more than if the decide to remain quiet and develop a private dislike towards it. Instances of confronting sexism are generally lower because women are mostly afraid to confront sexism publicly. This is mostly because they are fearful of the fact that they will be discriminated more and will become the main target of the people who they will try to confront. They therefore avoid confronting sexist remarks publicly in an attempt to prevent themselves from becoming the point of focus for the sexist comments that would come forward as a reaction to their confrontation. Women also fear confronting sexism publicly because they are unable to deal with the label of impolite and rude that is stuck with them after

Saturday, July 27, 2019

Guidepals City Guides Overtake on Today's Original Paper City Guides Research

Guidepals City Guides Overtake on Today's Original City Guides - Research Paper Example Using a Smartphone allows it easier to communicate, and the substantial difference with a Smartphone, is that you can access a browser, Internet, directly via your device. This includes blogs and social networks, which gives media a massive competitive advantage (Cromar, 2010). A later developed feature to the phone that has become a market changer is apps. Software applications are a vital element of the Smartphone market today. Every Smartphone operating system contains an online shop where apps can be bought and downloaded to the Smartphone to extend the functionality of the Smartphones (Cromar, 2010). 3 An app is a web application accessed over a network such as the Internet. It is computer software seen as a program that permits the utilizer to access the content he (she) is looking for more easily. Apps can be written in a standard format such as HTML and JavaScript. Go give an example of an app: Bank of America encompasses an app where one can see your account, look after your transactions and reach the bank directly via your device (Rollins, 2012). ... It is believed that, considering speed and booming market of today’s smartphones, the ordinary paper city guide will disappear and that the current companies providing them should switch over to digital usage, to be still able to be able to compete with companies already using digital city guides through smartphones. To prove this study, I will refer to GuidePal (www.guidepal.com), One of the major players in the market today that provide city guides apps for Smartphones on all major platforms. It is a Swedish company, passionate about travelling, providing free city guides, completely objective, unbiased, constantly updated and created by local experts (www.guidepal.com). 4 Problem Statement: â€Å" GuidePal application has overtaken original paper city guides† 4 Aim & Objectives 4 The aim of this research study will be to show how much of the industry, the digital city guide (city guides for smartphones) is taking over. To show the clear correlation between guided tra velling today compared to 5 years ago, towards city guides. The aim of this study is also to answer questions in forms of: What it takes for a company to create city guides for smartphones? How much it costs to develop? What is attractive through the consumer’s eyes in a city guide today? What functions are there to today’s city guides via smartphones offering? How will digital city guides affect paper recycling? The purpose of this study are to give a clear vision to the consumer, how much more easy, giving, environment friendly and convenient it is to use digital city guides instead of a classic paper guide. 5 Literature Review 6 Due to today’s technology and development will

Friday, July 26, 2019

Differentiate between neligence, intentional and constitutional torts Essay

Differentiate between neligence, intentional and constitutional torts. What act(s) can cause a tort liability - Essay Example For example: an employee of the criminal justice department conducted his duties without making sure that others are not harmed by his means of conducting duty, due to this others may have been inflicted with harm or injury, thus the official is held responsible for conducted his duties in a negligent manner. Criminal justice officers experience intentional torts when they indulge knowingly and freely indulge in activities due to which citizens or other individuals of a society may be harmed (Vaughn, 1999). For example: a police officer uses coercive methods to obtain a confession from a suspect, due to his act the suspect gets badly injured, the police official is held responsible for using coercion and the confession obtained from the suspect might not be used as evidence in the court of law. A criminal justice employee may be held responsible in a case of constitutional tort if he fails to conduct his duties in accordance to the constitution of the country (Carlson, 1985, p.342). For example: if a police official makes an arrest and forgets to read the Miranda rights to the suspect, the police official may be held responsible for acting according the constitution and the suspect may be free to leave as his Miranda rights were not read to him (Peak, 2011, p.281). Various activities conducted by the officials of the criminal justice system lead to tort liability, these activities includes: negligent behaviour, wrongful charges for arrest, breach of right of privacy, upholding information and evidence, and coercive interrogation. When an official of the criminal justice system is said to have acted in a negligent manner, he is said to have not exercised his duty of due care (Peak, 2011, p.341). This means that while conducting his duties, an official has not ensured to eradicate practices and procedures that may harm an individual and that are foreseen. Therefore a police official has to exercise his duty of care while conducting his

Thursday, July 25, 2019

Gucci Essay Example | Topics and Well Written Essays - 2000 words

Gucci - Essay Example This essay analyzes one of the leading luxury product brands. And the name of it is Gucci. The brand is associated with symbol, name, design etc of a firm that helps a company to distinguish itself from others. The brand name or image is used by the companies for marketing and advertising its products. The positive image of the brand is an important asset of the firm. It helps the company in creating good impression in the mind of targeted customers. A brand is often represented by logo (Batey, 2012). It is protected by secure trademark. A company makes people aware of its products and services by marketing its products through various channels. In the competitive market of fashion industry, Gucci always maintains its strong brand image. This brand is so popular that in spite of its high price, the company has several customers in different parts of the world (Blackburn, 2012). The concerns of the company about its customers and its high quality of products contribute in developing p ositive brand image of Gucci. Gucci is highly conscious about its resonance. The company tries to satisfy its customers and increase their engagement with the brand by providing them complementary gifts with every purchase. The firm provides the facility of same day deliver in New York. The response of the customers to the brand is highlighted in this step. The company got to know the buying behaviour of the customers by understanding their judgement and feelings towards products. Gucci aims to deliver best goods of high quality. The brand position of Gucci is highlighted in this essay.

Health Insurance Costs Versus Privacy Essay Example | Topics and Well Written Essays - 750 words

Health Insurance Costs Versus Privacy - Essay Example If such adjustments cannot be accommodated, CBD may revoke the job offer. This, however, should always be an absolute last resort. Federal regulations illegalize CBD from discriminating against job applicants or workers based on their genetic information. CBD may test workers to ascertain if they have illegal drugs or alcohol or in their systems. The law prohibits them from testing employees' genetic predisposition to alcoholism or drug abuse (Mathiason, 2007). Wellness programs such as the one proposed by owners of CBD in option two of their two- step program cannot be considered illegal by the law. A wellness program that renders an incentive conditioned on participation in a health program is not discriminatory under Health Insurance Portability and Accountability Act (HIPAA). However, the Act prohibits CBD health plans from discriminating based on a health factors such as; health status, medical condition, claim experience, receipt of health care, and medical history. Examples in clude nicotine addiction and body mass index (Mathiason, 2007). Collective bargaining is where employers and employees negotiate agreements that regulate terms of employment. Employees belong to a union that voices their interests. Collective bargaining in the automobile industry in United States has developed since 1930’s. ... According to Block (2006), Ford and GM companies UAW negotiated wage increases by an average of 7.2% annually from 1961-1980 and increased by 3.6% from 1985-2004. The union also negotiated for employment security, and this amounted to 5.9% to the hourly income paid by the companies. Following this, the union traded half of its wage increase for job security guarantees. However, in 2005 and 2006, the union negotiations focused on health care and employment levels. This resulted to companies faced with the dilemma of paying for health care benefits of retirees. Health insurance was, therefore, not provided by non-U.S.-based firms opened in the mid-1980. In 2006- 2007, GM and Ford reflected this concern by providing health care benefits to active employees for the remainder of their employment contracts. Eventually, the two organizations drew a plan whereby they paid for health insurance of active employees and retirees. This has resulted in severe financial losses for automobile indust ries such as Ford and GM. Considering the Occupational Safety and Health Act, the general duties of first-line managers include providing safe areas of access and exit to place of work, providing healthy and safe place of work, maintaining safe facilities, equipment and working areas and ensuring safe work systems. The first line managers ensure management and other staff members comply with their duties regarding safety and health regulations in the work place (Pomfret, 2006). On the other hand, finance managers ensure the company adopts and integrates an effective Occupational Safety and Health regulation Act. This leads to a sound investment and produces excellent financial rewards for the company. They plan, organize, lead and control all

Wednesday, July 24, 2019

The Rights of the Nonhuman World by Mary Anne Warren Assignment

The Rights of the Nonhuman World by Mary Anne Warren - Assignment Example Humans can experience humiliation and etc. in similar circumstances. The same thing is with a moral right on life: animal don’t suffer morally from ruined hopes, or long term plans, while humans do. 3. Firstly, despite being not fully capable of a moral behavior, nonparadigm humans still possess a potential or partial moral autonomy. Thus, humans respect their moral rights in order to keep an existing moral attitude (order) among human beings. Secondly, it’s simply hard to define a degree of a moral autonomy when it’s full, or when it’s partial for nonparadigm humans. 4. Nonsentient natural entities are a great part of natural environment on Earth. They influence life of other entities and thus, trees and mountains etc. have an intrinsic value for other entities. Yet that can’t be discussed in terms of moral rights because nonsentient entities aren’t capable of pain or satisfaction. 5. Both land ethic environmentalists and animal liberationists deny a homocentric view on moral rights. Warren says they complete, because they both are wrong. Land ethical environmentalists neglect a difference of â€Å"logical foundation† when discussing moral rights of nonsentient and sentient natural entities, while animal liberationists don’t see how different is content and strength of human and animals’ moral capacities (Warren

Tuesday, July 23, 2019

International Human Resource Management - International competition Essay

International Human Resource Management - International competition - Essay Example Differential payment is not just a business tactics but a whole some strategy developed by new international human resource management for multinational corporations. Yet, the reality of pay differentials among the international staff does not normally lead to grievances among them. Multinational corporations usually stick to a number of principles of international compensation strategies in order to overcome the ill-effects of pay differentials. The present study is an effort in delineating the mechanism of pay differentials followed by multinational corporations and its effect over the employees from different national environments. The practices of multinational corporations aim to get rid of the resentments and motivational issues pertaining to pay differentials among the international staff would be examined in detail and with theoretical rigour. There is no consensus among the theorists of international compensation strategies over the question of the correct approach to the understanding of pay differentials, related grievances and appropriate compensation strategies (Scullion and Linehan, 2005). Rather than adhering dogmatically to a single approach, the paper tries to synthesise the wisdom each approach in understanding and defining the subject-issue. The paper would primarily give a clear picture of the existing practices of international compensation and multinational common and theoretically validated reactions for addressing the possible and real negative effects of pay differentials among the international staff. The issue of performance management, especially the difficulty of neutral performance appraisal would be examined with special emphasis. Moreover, the paper would be a comprehensive and introductory appraisal of a complex issue which is an important matter of debate in the present business world. Pay Differentials and Compensation Strategies of Multinational Companies International compensation as a concept encompasses the issues and concerns regarding the defining aspects of international compensation, the determining factors of international compensation strategy, reforming compensation along with international transfer within MNCs, and disparities in international compensation (Dowling and Welch, 2004). Performance appraisal is vital in performance management as a core human resource management activity. Revealing the importance of compensation strategy in the practices of multinational companies, Fenwick defines the compensation system of an organisation as "the usual means by which employee rewards are planned and administrated" ( 2004, p. 308).Compensation strategy is increasingly becoming integral to the conduct of organisational strategy as globalisation of market became a reality with an unprecedented pace and intensity (Tayeb, 2005). It is important to not that no distant corner of the world is out of the reach of the twenty first centu ry globalised market. For Fenwick, international compensation is "the provision of monetary and non-monetary rewards, including base salary, benefits, perquisites, long- and short-term incentives, valued by employees in accordance with their relative contributions to MNC performance"( 2004, p. 308). The very structure of organisation itself has become transformed in great deal to get adapted with

Monday, July 22, 2019

Effect of violent video games Essay Example for Free

Effect of violent video games Essay There are millions of people who play highly controversial games like Grand Theft Auto and other violence video games, realize that it is a game and do not do things they do in the game in real life. If people believe that video games cause behavior problems, they are underlying issues with the gamer himself, and not with the software, but according to American Psychological Association, almost ninety percent of kids between the ages eight and sixteen are addicted to video game especially the violent one. The average girls spends almost six to eight hour week’s playing video games which does not sound bad comparing to boys who spends an average of thirteen hours a week. Some parents reported that video games only describe virtual reality, and should not translate into real world problem. However, children are more likely to imitate the actions of a character with which they classify themselves with. In all violent video games, players are often required to take point of view of the shooter or perpetrator, which show a change of their behavior. Study shows that repetition increases learning and video games required repetition in order to master control characters movement. If the game is violent, then the effect is a behavioral practice for a violent activity. These children who are involve in playing violent video games are more aggressive than who are not involve with these game, which at some point of their life, they will get heart or might die because of their action. Recently, parents become unaware with their kids behavior in real life. Some of them let their kids do whatever they like to do like playing violent video games for long hours or watching brutal shows on television. Report by American Psychological Association â€Å"disagree that violent video games cause behavior problems, because the choices people make cause violent behavior. Video games, even the violent once, can be good experience. † But parents need to teach their kids those video games need to be separate from reality. The choices they make in their daily life have absolutely nothing to do with video games. In fact they may be able to take out any aggressions that they have on a video game, rather than go out and beat someone up, that what their parents believe, but what they do not know is playing video game frequently for long hours has a huge negative on kids because it feed their brain with aggression, violence, and fighting which creates problems such as poor social skills from kids to their parents and the outside world. Sociology studies shows that boys by the age of twenty-one had spend more than 10000 hours or more just by playing video games American Psychological Association wrote â€Å"97% between the age 12 to 17 in the US played video game†¦ top 10 out of 20 were violent. † USA today made study twenty years ago about sixty percent of American family had sat down as family dinners, same study last year the number drop down to twenty percent. Because kids are spending their times on video game, it creates huge problems such as poor social skills, poor grade in school, and live in hostile environment. Psychologist concludes, that video game is nature requirement activities, because it based on reward system and as human we try to be satisfied and achieved all requirements. For example, in video game Mafia 2, the character is required to rob bank which is the basic objective. But if the player kills all securities without triggering the alarm, the player will receive bounce. Since all players love to achieve more, they will do the mission, after completing the mission they will play it again in order to get the bounces. If parents are worried that their children are addicted to violent video game and spending so much time playing it, they should set limits, like playing video game for an hour after completing their homework, also try to encourage their children to play outside, and do other activity. Parents must check the Entertainment Software Rating Board (ESRB) to learn about the video game’s content and what age range it belongs to. Parents should strongly monitor their children about video games that they are buying, and from online games. Violent video games have been blamed for increase bullying, assaulting women, and school shooting, because violent games teach children that violence is way to solve problems and it is acceptable in this world. Studied showed that sixty percent of middle school children who played at least one video game that rated mature has hit, beat, and assault other students. Also it shows that students who committed this violence act were enjoying inflected pain and become less forgiving. For example, in Bully the character have to fight with teacher and other student in order to be popular in school. In other word, this video game encourages kids to be disrespectful to the elder and to the other student. Female in violent video games are mostly present as explore to sexual contact, like being rape, get killed, and thrown behind the bushes. What make it ironic is the player is rewarded by getting some extra feature. For example, in LA Noire the character is homicide, in one of his chapter the player must solve several of cases that women been rape, nude, murder, and thrown in dumpster or tree. In 1998 study shows that thirty percent of violent video games involve women been attacked and rape. Another example, in Grand Theft Auto, which considers one of the best seller games in 2008, player must gain money to be able to buy armor or guns so the player will target female for two reasons. First, they carry more cash, and second they weak. Schools shooting have been connected to shooting video games. Students who have been exposed to violent video games held more violent attitudes, had more hostile personalities, were less forgiveness, and believed that being sadistic with other is normal. Seung-Hui Cho the student who opened fire at Virginia Tech incident. He was addicted to shooting game called Counter Strike, the objective of that game is to kill the other team where character are allowed to buy guns, armor, and grenade. Every time the character kill member of the other team he rewarded with money. If parents and schools are affected by kids who play violent video games for long hours, it means media and society are affected too. Societies are concern with violence and media including the internet have extend worlds of video game, especially the violent one, such as the Hitman series, Grand Theft Auto, Mortal Kombat, and more. The character in video games may get away when he committed crime or brutal events. As adults they know the different between real life and fiction one, but kids do not know that. Kids might steal money or attack other kids believing they will get away. For example, in Grand Theft Auto player can steal car, run over pedestrian, and hit another car. With kind action the police well attempt to arrest you character. However, if the character were able to drive fast or hide inside building for couple of minutes police will ignore you and let you free.

Sunday, July 21, 2019

Casual Internet Gamers in India

Casual Internet Gamers in India Casual Internet Gaming in India is the area of dissertation which will be researched. A phenomenon relatively new to the world, casual internet gaming is an area which is yet to be researched and fully understood. Computer gaming is an area close to my heart, as well as an exciting and challenging field to work on, where the markets are still evolving and promising great potential in the near future. Electronic gaming itself is a very wide subject which hasnt been properly researched, especially in India. Internet gaming is a subset to it, but again an area so vast that it cant be covered in one research. Going down further, I chose casual internet gaming because of the following reasons- Casual gaming is by far the most popular mode of gaming on internet in India. Internet speeds in India allows only casual gaming to grow currently. Social media is proving to be an ideal platform for their growth No research on this topic has been done so far. We are yet to understand why people and Indians in particular are attracted towards casual gaming. Till now, Indian Marketers have not taken a consumer-centric approach to make and deliver casual games. There is great scope in the field, as Indians discover casual gaming and get hooked on to it through various platforms According to a recent study by JuxtConsult , Of the 47 million Internet users, 39 million are based in urban areas, while only 8 million reside in the rural. Hence Internet penetration is largely limited in India and speeds are still slow. In such a scenario, the only games that can work well are casual games because they dont need high end computer/gaming systems, nor are the speed requirements a constraint. In fact, being the only mode of gaming which is viable, it has been the focus of the gaming industry as well. From dedicated websites like zapak to integration of casual games to social media networks like facebook, casual games are available across the internet. The surprising part is that no one has really tried to understand the reason for their popularity or the potential profitability of these games. The growth of Indias casual games market comes in line with the overall growth of the countrys games market and industry. According to founder of CasualGaming.biz, Gaurav Mirchandani the industry has changed substantially over the past few due to the growth of internet users in India whom now have broadband access in their homes, at work, and in restaurants and hotels. This change has sparked a new emergence of casual gaming in India as a leisure and as lead to new small companies setting up offices for game development outsourcing mostly for flash and PC downloadable games. The Industry focus has been on delivering casual games across platforms to the maximum possible user base. However, no thought has been given to the consumer and their needs. The Industry lacks a consumer-centric focus in game development and delivery. A deeper understanding of why these games are being played, and by whom they are being played is necessary to improve the standards and profitability of casual gaming as a business. As the world moves towards the virtual avenues provided by the technological revolution, internet gaming assumes significance as the next major frontier of the world. Brands are already investing in this area and can really cash on into this profitable business. Internet now provides people the choice of playing with other individuals over the cyber space. The constant advances in technology open up new possibilities regularly, taking computer gaming to new heights each time. Hence, the objective of the research will be to understand the psyche of the Indian casual gamer. This will help the Indian gaming industry understand the consumers better and hence deliver better products to them. Not only that, it will also help them improve the profitability of the business, by understanding what is relevant to the gamers, and what is not. This will be an exploratory study into the realm of casual gaming in India. Given the time constraints of a dissertation, I will be able to focus on limited aspects of casual gaming. Hence I am choosing only those aspects of the area, like why do gamers behave as they do and where and when they play games, which are important both for the Industry and the academia. Again due to the time constraints and vastness of the topic, everything cannot be covered in one research. Hence a study on the college-going gamers will be conducted. LITERATURE REVIEW Very little literature is available on consumers of Casual Gaming in India. I studied the gaming industry in general to find references to casual and internet gaming, especially in the Indian context. Gaming: India is All Set! -Rao, K. Rajesh (rajesh, 2008) Prospects for Animation Gaming Industry in India. -Kuruvila, A. O. (A.O, 2008) (Computer gaming on the go in India, 2004) India: The Final Frontier for Games? (Silicon india, 2008) Zapak Taking Casual Games seriously! (Vimali, 2008) Casual Gaming A Big Draw for VCs. (Khanna, 2008) Games people play (Marketing Management, 2007) Casual video gaming is now serious business (2007) Casual Computer Games Go Upscale (2007) Nothing casual about it Rajiv Fernando 2009 The article presents the authors views concerning the development of the gaming industry in India. He relates that the new generation is characterized by the evolution of interactive digital content and distributed model of games services. The author perceives good opportunities for game developers and providers associated with the increase of Internet penetration and digital content. The article starts off with a preface of the Global and Indian gaming and animation industry and goes on to dwell upon the statistics of the industry in India. It then follows up with a SWOT analysis of the Indian gaming Industry Reports on the report released by British Broadcasting Corp. in 2005 regarding the mobile gaming market segment in India. Increase in the number of mobile phone users in October 2004; Factors that influenced the growth in the mobile gaming sector; Number of game developers and mobile companies that provide games to their subscribers. The article provides an overview of the computer games industry worldwide, particularly in India. It explains the technology trends that might influence the advent of these games including powerful cellular telephones, cloud gaming and the growth of broadband networks. A historical background on the emergence of these electronic games is also presented. The article discusses the success of the online games introduced by Zapak Digital Entertainment in India. Zapak is influential to the success of the gaming industry through the launching of massive multiplayer online games (MMOGs), hardcore games and large format gaming cafÃÆ' ©es. The companys strategies in creating value chain for its customers and distribution network are mentioned. The article presents the views of the author on various issues related to the electronic games industry in India. It focuses on the casual gaming business. The author addresses the problems on piracy and financing animation and gaming projects in the country. Future opportunities for the casual gaming space are also cited. The article discusses conflicting studies concerning the target audience for casual games. A study by Information Solutions Group found that casual gamers are predominately female. In-game advertisement firm Eyeblaster backed this data up, claiming that the majority of casual gamers are females that are more than thirty years old. However, a study by Ipsos Insight showed that more than half of computer and video gamers are male, data that is backed up by a Universal McCann study about console gamers. The article reports on the growing competition among firms in the video games industry in New York City. According to IDC Research, revenues from casual video games are expected to increase by 68 percent to $750 million in 2007 and are forecasted to reach $2 million by 2009. Wade Tinney, co-founder of Large Animal Games, said that it is important for firms in the industry to be well-funded so that they can move quickly and make products that compete with those with other companies. The article talks about the demographics of casual gamers worldwide according to the various studies that have been conducted. It also talks about the distribution of these games and what the game developers are doing to fight off competition in the casual gaming segment. It takes the zapak example to show that casual games are here to stay. It further tells about the future plans of zapak and compares the groeth of casual gaming in India with increase in internet penetration.It re-iterates that industry observers believe that online games had great potential for growth in the Indian gaming market, as it overcame the problem of piracy. Sify eyes kids for gaming biz (2007, Infotech.indiatimes.com) Web 2.0: Online Communities, Personalization and the Web OS. (Singh, 2006) Casual Games White Paper -IGDA ,2003 The 2009-2014 Outlook for PC Casual Games in India Icon Group International, Inc. 2008 Insights on Casual Games, Nielson, 2009 Casual gaming study conducted by NPD Group China Gaming 2008à ¢Ã¢â€š ¬Ã¢â‚¬Å"2012 Forecast and Analysis Casual Gaming Market Update James Kuai and Peter Shackelfor 3Q 2007 2004 China Casual Game Research Report (2005) It shows the interest of the industry in the casual gaming industry and an attempt to focus on the needs of the consumers, finally. I talks about Sify and its plan to acquire casual games and make them available all across Sifys cyber cafes. The article reports developments on Web 2.0 in India. Social networks and casual gaming continue to prevail in the major themes of Web 2.0. Online communities emphasize the notion of more sharing and connectivity on the Internet, as well as a strong focus on personalization. Another interesting phenomenon in the Web 2.0 world is the emerging space of online casual gaming. This article is on the International Casual Games industry. Numerous players continue to enter the market, business models are constantly changing, and new customers are found every day. This paper helps define the industry, and give everyone a base level of understanding of all aspects of this space. It is not intended to go into minute detail on any one subject, but provides broad understanding to the major factors involved in the casual game industry. This econometric study covers the latent demand outlook for PC casual games across the states, union territories and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 5,000 cities in India. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. Nor does the report cover actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the cities in India) This study looks at data from more than 800 casual games for PC computers, which are defined as inexpensive to produce, straightforward in concept, easy to learn and simple to play. They say that casual gamers return more often to games and therefore play more often than hardcore gamers. The study, which surveyed nearly 3,000 U.S. gamers, identified 14 specific types of gamer within 39 different game genres. Casual gamers were divided into 10 classifications. The study also offered data that would seem to dispel the myth that casual gamers dont invest as much time playing games as core gamers do. This IDC study examines the dynamics of the China gaming market and focuses on online gaming. It looks at market drivers, dynamics, and strategies; the competitive landscape; and includes profiles of the top 10 vendors as well as a 2008à ¢Ã¢â€š ¬Ã¢â‚¬Å"2012 forecast. The concentration of the China online gaming market improved significantly in 2007. The revenue sum of the top 10 vendors occupied 91.8% of the total market. Casual Gaming Market Update provides in-depth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry in the USA, including quantitative forecasts, competitive analysis, consumer perspectives, and profiles of leading companies in the casual gaming value chain. According to iResearch, market size of China online casual game industry was RMB 25 million in 2003 and it reaches to RMB 410 million in 2004 with growth rate of 356%. The fast growth of online casual game industry is mainly attributable to the market success of QQ game platform and Shanda BnB. iResearch forecasts that market size of China online casual game industry will keep fast growth in the following years: its is estimated that market size of China online casual game will reach RMB 1.78 billion in 2007. The literature review failed to reveal any concrete consumer research done in the field of Casual gaming in India. Apart from references in articles in business and technology magazines, only two proper journal articles were found on the subject. No survey, scholarly article, book, dissertation etc on this topic covering the consumer angle and pertaining to India was found. Being a new research area, this is not surprising, but only logical. Hence we find a huge research gap here, particularly in the Indian context. RESEARCH OBJECTIVES FRAMEWORK We see that there is a wide research gap in this area. At best surveys, statistics and reports are available on the subject. While the consumers have been studied in the west and Asian markets like China, an Indian study to understand the consumer was not found on an extensive search. Therefore, in the proposed research we plan to- Understand the Indian college-going casual internet gamer No research was found on the above mentioned research field, inspite of extensive search. An exploratory research in this field is hence in order. The phenomena of Internet gaming and hence out study will be largely restricted to SEC A and SEC B in India ( JuxtConsult study,2009 ). This is due to the current limitations of internet penetration. Though a comprehensive study needs to be done on all existing and potential casual gamers, the proposed dissertation will be limited to college going gamers only. This will be so keeping in mind the time constraints of the dissertation. The research objectives: Find out reasons why college-goers play casual internet games What are usage patterns of casual internet-gaming in India Explore the casual gaming phenomena First we need to know the platforms where casual internet games are being played by college-goers. After that we will find the reasons why these gamers are hooked on to casual internet gaming. We will then find the relations between the usage pattern and the reasons of usage and explore this area of casual gaming from the consumer perspective. This will give us various hypothesis which then can be verified. Hence it will help develop a consumer-centric approach which is currently missing in the industry. A deep understanding of the casual internet gamers in India is necessary for this approach. The researchs objective is to develop this new approach for the industry and academia alike within the constraints of a research (college-going students only). PROPOSED RESEARCH DESIGN AND METHODOLOGY To find out the whys and hows of the Indian Casual gaming industry, a qualitative research will be in place. Here we are trying to understand the usage and behavior of the college going audience with respect to casual gaming, which requires a qualitative approach. Secondary research- Being an area which appears to be hardly studied, the starting point would be studies done on gaming in India, for example à ¢Ã¢â€š ¬Ã¢â‚¬Å" IAMAI-IMRB report NASSCOM Animation Gaming Report IGDA reports These reports give an insight on the demographics of the Indian gamer and are a good place to start. A secondary research on the subject of Casual online gaming will tell us where to find the gamers and challenges of the Industry. It will basically give an industry point of view. With the help of these reports and an extensive online research, we will be able to find out the platforms where the gamers are playing casual games, for example- Dedicated Casual gaming websites Social media networks Mobiles Film/brand promotion websites A comprehensive list of all the casual gaming platforms on the internet will be made. Once we know where to find the college going casual gamer, we can move on to the next stage, which is to probe him/her. Apart from this, casual gaming phenomena in other countries will be studied where research has already been done on the subject. Quantitative studies on Indian gaming industry will be studied to form a strong base for the qualitative research to be undertaken. Primary research- We will through the secondary research know where to find the Indian casual gamer. We will then do a primary research to find the reasons why people play casual games. In- depth Interviews- To find out the reasons why people play casual internet games 15 in-depth interviews will be conducted keeping in mind that all possible platforms are covered. The hows and whys of the college going gamers will be found out. Questionnaire- To understand the usage patterns of the casual internet gamers, a qualitative questionnaire will be in order. It will give us the various attitudes of the gamers along with consumption patterns of the college-going gamers. We will be able to find out which games they are playing, when they are playing and how they are playing. A questionnaire will have a sample size of around 40 people from the college-going gamers. The results of the in-depth interview and questionnaire along with the secondary research will then be used to develop the psychographic profiling of the casual internet gamer. This will be done using the TGI software tool. The universe will be derived by the intensive secondary research. Sample size is proposed to be 15 in-depth interviews and 40 gamers (20 men and 20 women) for the questionnaire, keeping in mind our target, the college going gamers. Mere numbers are irrelevant here as our focus is on developing a deep understanding on the subject. As this is a qualitative study, a probability sampling method is ineffective and expensive; hence we will do non-probability sampling with convenience, quota and snow-ball sampling techniques. A content analysis technique will be undertaken. The analysis will be with a systematic description of behavior asking who, what, where, where and how questions within formulated systematic rules to limit the effects of analyst bias. Being an exploratory research, this will be a good basis to begin with. EXPECTED CONTRIBUTION The Indian gaming industry is estimated to grow at a CAGR of 49% to reach USD 830 million by 2012 which was USD 167 million in 2008. Casual internet gaming is an area of the industry which is popular and growing. And it is also an area where on an extensive search no concrete research could be found. Hence this area of research appeals to both the industry and academia. No consumer centric approach in this field has yet been observed. This research will perhaps be the first of its kind where the psychographic profiling of the college going casual internet gamers will be done and basic STP constructs on the same will be developed. For the industry, this approach will help them develop and deliver better products and being an exploratory research, for the academia the research output will provide further scope for researching in the field. This research only focuses on College going gamers. There are a lot of other segments which can be studied. Also, casual gaming is just a subset of computer gaming, which in itself is a large field to research on, given the dearth of studies done in the Indian context, leaving scope for further researches, using this research as a basis. Casual Internet Gamers in India Casual Internet Gamers in India Casual Internet Gaming in India is the area of dissertation which will be researched. A phenomenon relatively new to the world, casual internet gaming is an area which is yet to be researched and fully understood. Computer gaming is an area close to my heart, as well as an exciting and challenging field to work on, where the markets are still evolving and promising great potential in the near future. Electronic gaming itself is a very wide subject which hasnt been properly researched, especially in India. Internet gaming is a subset to it, but again an area so vast that it cant be covered in one research. Going down further, I chose casual internet gaming because of the following reasons- Casual gaming is by far the most popular mode of gaming on internet in India. Internet speeds in India allows only casual gaming to grow currently. Social media is proving to be an ideal platform for their growth No research on this topic has been done so far. We are yet to understand why people and Indians in particular are attracted towards casual gaming. Till now, Indian Marketers have not taken a consumer-centric approach to make and deliver casual games. There is great scope in the field, as Indians discover casual gaming and get hooked on to it through various platforms According to a recent study by JuxtConsult , Of the 47 million Internet users, 39 million are based in urban areas, while only 8 million reside in the rural. Hence Internet penetration is largely limited in India and speeds are still slow. In such a scenario, the only games that can work well are casual games because they dont need high end computer/gaming systems, nor are the speed requirements a constraint. In fact, being the only mode of gaming which is viable, it has been the focus of the gaming industry as well. From dedicated websites like zapak to integration of casual games to social media networks like facebook, casual games are available across the internet. The surprising part is that no one has really tried to understand the reason for their popularity or the potential profitability of these games. The growth of Indias casual games market comes in line with the overall growth of the countrys games market and industry. According to founder of CasualGaming.biz, Gaurav Mirchandani the industry has changed substantially over the past few due to the growth of internet users in India whom now have broadband access in their homes, at work, and in restaurants and hotels. This change has sparked a new emergence of casual gaming in India as a leisure and as lead to new small companies setting up offices for game development outsourcing mostly for flash and PC downloadable games. The Industry focus has been on delivering casual games across platforms to the maximum possible user base. However, no thought has been given to the consumer and their needs. The Industry lacks a consumer-centric focus in game development and delivery. A deeper understanding of why these games are being played, and by whom they are being played is necessary to improve the standards and profitability of casual gaming as a business. As the world moves towards the virtual avenues provided by the technological revolution, internet gaming assumes significance as the next major frontier of the world. Brands are already investing in this area and can really cash on into this profitable business. Internet now provides people the choice of playing with other individuals over the cyber space. The constant advances in technology open up new possibilities regularly, taking computer gaming to new heights each time. Hence, the objective of the research will be to understand the psyche of the Indian casual gamer. This will help the Indian gaming industry understand the consumers better and hence deliver better products to them. Not only that, it will also help them improve the profitability of the business, by understanding what is relevant to the gamers, and what is not. This will be an exploratory study into the realm of casual gaming in India. Given the time constraints of a dissertation, I will be able to focus on limited aspects of casual gaming. Hence I am choosing only those aspects of the area, like why do gamers behave as they do and where and when they play games, which are important both for the Industry and the academia. Again due to the time constraints and vastness of the topic, everything cannot be covered in one research. Hence a study on the college-going gamers will be conducted. LITERATURE REVIEW Very little literature is available on consumers of Casual Gaming in India. I studied the gaming industry in general to find references to casual and internet gaming, especially in the Indian context. Gaming: India is All Set! -Rao, K. Rajesh (rajesh, 2008) Prospects for Animation Gaming Industry in India. -Kuruvila, A. O. (A.O, 2008) (Computer gaming on the go in India, 2004) India: The Final Frontier for Games? (Silicon india, 2008) Zapak Taking Casual Games seriously! (Vimali, 2008) Casual Gaming A Big Draw for VCs. (Khanna, 2008) Games people play (Marketing Management, 2007) Casual video gaming is now serious business (2007) Casual Computer Games Go Upscale (2007) Nothing casual about it Rajiv Fernando 2009 The article presents the authors views concerning the development of the gaming industry in India. He relates that the new generation is characterized by the evolution of interactive digital content and distributed model of games services. The author perceives good opportunities for game developers and providers associated with the increase of Internet penetration and digital content. The article starts off with a preface of the Global and Indian gaming and animation industry and goes on to dwell upon the statistics of the industry in India. It then follows up with a SWOT analysis of the Indian gaming Industry Reports on the report released by British Broadcasting Corp. in 2005 regarding the mobile gaming market segment in India. Increase in the number of mobile phone users in October 2004; Factors that influenced the growth in the mobile gaming sector; Number of game developers and mobile companies that provide games to their subscribers. The article provides an overview of the computer games industry worldwide, particularly in India. It explains the technology trends that might influence the advent of these games including powerful cellular telephones, cloud gaming and the growth of broadband networks. A historical background on the emergence of these electronic games is also presented. The article discusses the success of the online games introduced by Zapak Digital Entertainment in India. Zapak is influential to the success of the gaming industry through the launching of massive multiplayer online games (MMOGs), hardcore games and large format gaming cafÃÆ' ©es. The companys strategies in creating value chain for its customers and distribution network are mentioned. The article presents the views of the author on various issues related to the electronic games industry in India. It focuses on the casual gaming business. The author addresses the problems on piracy and financing animation and gaming projects in the country. Future opportunities for the casual gaming space are also cited. The article discusses conflicting studies concerning the target audience for casual games. A study by Information Solutions Group found that casual gamers are predominately female. In-game advertisement firm Eyeblaster backed this data up, claiming that the majority of casual gamers are females that are more than thirty years old. However, a study by Ipsos Insight showed that more than half of computer and video gamers are male, data that is backed up by a Universal McCann study about console gamers. The article reports on the growing competition among firms in the video games industry in New York City. According to IDC Research, revenues from casual video games are expected to increase by 68 percent to $750 million in 2007 and are forecasted to reach $2 million by 2009. Wade Tinney, co-founder of Large Animal Games, said that it is important for firms in the industry to be well-funded so that they can move quickly and make products that compete with those with other companies. The article talks about the demographics of casual gamers worldwide according to the various studies that have been conducted. It also talks about the distribution of these games and what the game developers are doing to fight off competition in the casual gaming segment. It takes the zapak example to show that casual games are here to stay. It further tells about the future plans of zapak and compares the groeth of casual gaming in India with increase in internet penetration.It re-iterates that industry observers believe that online games had great potential for growth in the Indian gaming market, as it overcame the problem of piracy. Sify eyes kids for gaming biz (2007, Infotech.indiatimes.com) Web 2.0: Online Communities, Personalization and the Web OS. (Singh, 2006) Casual Games White Paper -IGDA ,2003 The 2009-2014 Outlook for PC Casual Games in India Icon Group International, Inc. 2008 Insights on Casual Games, Nielson, 2009 Casual gaming study conducted by NPD Group China Gaming 2008à ¢Ã¢â€š ¬Ã¢â‚¬Å"2012 Forecast and Analysis Casual Gaming Market Update James Kuai and Peter Shackelfor 3Q 2007 2004 China Casual Game Research Report (2005) It shows the interest of the industry in the casual gaming industry and an attempt to focus on the needs of the consumers, finally. I talks about Sify and its plan to acquire casual games and make them available all across Sifys cyber cafes. The article reports developments on Web 2.0 in India. Social networks and casual gaming continue to prevail in the major themes of Web 2.0. Online communities emphasize the notion of more sharing and connectivity on the Internet, as well as a strong focus on personalization. Another interesting phenomenon in the Web 2.0 world is the emerging space of online casual gaming. This article is on the International Casual Games industry. Numerous players continue to enter the market, business models are constantly changing, and new customers are found every day. This paper helps define the industry, and give everyone a base level of understanding of all aspects of this space. It is not intended to go into minute detail on any one subject, but provides broad understanding to the major factors involved in the casual game industry. This econometric study covers the latent demand outlook for PC casual games across the states, union territories and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 5,000 cities in India. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. Nor does the report cover actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the cities in India) This study looks at data from more than 800 casual games for PC computers, which are defined as inexpensive to produce, straightforward in concept, easy to learn and simple to play. They say that casual gamers return more often to games and therefore play more often than hardcore gamers. The study, which surveyed nearly 3,000 U.S. gamers, identified 14 specific types of gamer within 39 different game genres. Casual gamers were divided into 10 classifications. The study also offered data that would seem to dispel the myth that casual gamers dont invest as much time playing games as core gamers do. This IDC study examines the dynamics of the China gaming market and focuses on online gaming. It looks at market drivers, dynamics, and strategies; the competitive landscape; and includes profiles of the top 10 vendors as well as a 2008à ¢Ã¢â€š ¬Ã¢â‚¬Å"2012 forecast. The concentration of the China online gaming market improved significantly in 2007. The revenue sum of the top 10 vendors occupied 91.8% of the total market. Casual Gaming Market Update provides in-depth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry in the USA, including quantitative forecasts, competitive analysis, consumer perspectives, and profiles of leading companies in the casual gaming value chain. According to iResearch, market size of China online casual game industry was RMB 25 million in 2003 and it reaches to RMB 410 million in 2004 with growth rate of 356%. The fast growth of online casual game industry is mainly attributable to the market success of QQ game platform and Shanda BnB. iResearch forecasts that market size of China online casual game industry will keep fast growth in the following years: its is estimated that market size of China online casual game will reach RMB 1.78 billion in 2007. The literature review failed to reveal any concrete consumer research done in the field of Casual gaming in India. Apart from references in articles in business and technology magazines, only two proper journal articles were found on the subject. No survey, scholarly article, book, dissertation etc on this topic covering the consumer angle and pertaining to India was found. Being a new research area, this is not surprising, but only logical. Hence we find a huge research gap here, particularly in the Indian context. RESEARCH OBJECTIVES FRAMEWORK We see that there is a wide research gap in this area. At best surveys, statistics and reports are available on the subject. While the consumers have been studied in the west and Asian markets like China, an Indian study to understand the consumer was not found on an extensive search. Therefore, in the proposed research we plan to- Understand the Indian college-going casual internet gamer No research was found on the above mentioned research field, inspite of extensive search. An exploratory research in this field is hence in order. The phenomena of Internet gaming and hence out study will be largely restricted to SEC A and SEC B in India ( JuxtConsult study,2009 ). This is due to the current limitations of internet penetration. Though a comprehensive study needs to be done on all existing and potential casual gamers, the proposed dissertation will be limited to college going gamers only. This will be so keeping in mind the time constraints of the dissertation. The research objectives: Find out reasons why college-goers play casual internet games What are usage patterns of casual internet-gaming in India Explore the casual gaming phenomena First we need to know the platforms where casual internet games are being played by college-goers. After that we will find the reasons why these gamers are hooked on to casual internet gaming. We will then find the relations between the usage pattern and the reasons of usage and explore this area of casual gaming from the consumer perspective. This will give us various hypothesis which then can be verified. Hence it will help develop a consumer-centric approach which is currently missing in the industry. A deep understanding of the casual internet gamers in India is necessary for this approach. The researchs objective is to develop this new approach for the industry and academia alike within the constraints of a research (college-going students only). PROPOSED RESEARCH DESIGN AND METHODOLOGY To find out the whys and hows of the Indian Casual gaming industry, a qualitative research will be in place. Here we are trying to understand the usage and behavior of the college going audience with respect to casual gaming, which requires a qualitative approach. Secondary research- Being an area which appears to be hardly studied, the starting point would be studies done on gaming in India, for example à ¢Ã¢â€š ¬Ã¢â‚¬Å" IAMAI-IMRB report NASSCOM Animation Gaming Report IGDA reports These reports give an insight on the demographics of the Indian gamer and are a good place to start. A secondary research on the subject of Casual online gaming will tell us where to find the gamers and challenges of the Industry. It will basically give an industry point of view. With the help of these reports and an extensive online research, we will be able to find out the platforms where the gamers are playing casual games, for example- Dedicated Casual gaming websites Social media networks Mobiles Film/brand promotion websites A comprehensive list of all the casual gaming platforms on the internet will be made. Once we know where to find the college going casual gamer, we can move on to the next stage, which is to probe him/her. Apart from this, casual gaming phenomena in other countries will be studied where research has already been done on the subject. Quantitative studies on Indian gaming industry will be studied to form a strong base for the qualitative research to be undertaken. Primary research- We will through the secondary research know where to find the Indian casual gamer. We will then do a primary research to find the reasons why people play casual games. In- depth Interviews- To find out the reasons why people play casual internet games 15 in-depth interviews will be conducted keeping in mind that all possible platforms are covered. The hows and whys of the college going gamers will be found out. Questionnaire- To understand the usage patterns of the casual internet gamers, a qualitative questionnaire will be in order. It will give us the various attitudes of the gamers along with consumption patterns of the college-going gamers. We will be able to find out which games they are playing, when they are playing and how they are playing. A questionnaire will have a sample size of around 40 people from the college-going gamers. The results of the in-depth interview and questionnaire along with the secondary research will then be used to develop the psychographic profiling of the casual internet gamer. This will be done using the TGI software tool. The universe will be derived by the intensive secondary research. Sample size is proposed to be 15 in-depth interviews and 40 gamers (20 men and 20 women) for the questionnaire, keeping in mind our target, the college going gamers. Mere numbers are irrelevant here as our focus is on developing a deep understanding on the subject. As this is a qualitative study, a probability sampling method is ineffective and expensive; hence we will do non-probability sampling with convenience, quota and snow-ball sampling techniques. A content analysis technique will be undertaken. The analysis will be with a systematic description of behavior asking who, what, where, where and how questions within formulated systematic rules to limit the effects of analyst bias. Being an exploratory research, this will be a good basis to begin with. EXPECTED CONTRIBUTION The Indian gaming industry is estimated to grow at a CAGR of 49% to reach USD 830 million by 2012 which was USD 167 million in 2008. Casual internet gaming is an area of the industry which is popular and growing. And it is also an area where on an extensive search no concrete research could be found. Hence this area of research appeals to both the industry and academia. No consumer centric approach in this field has yet been observed. This research will perhaps be the first of its kind where the psychographic profiling of the college going casual internet gamers will be done and basic STP constructs on the same will be developed. For the industry, this approach will help them develop and deliver better products and being an exploratory research, for the academia the research output will provide further scope for researching in the field. This research only focuses on College going gamers. There are a lot of other segments which can be studied. Also, casual gaming is just a subset of computer gaming, which in itself is a large field to research on, given the dearth of studies done in the Indian context, leaving scope for further researches, using this research as a basis.